Morgran Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his yellow robe. He sports a flattop hair cut. His eyes are hazel and he is always smoking a pipe.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.
History: Morgran was raised in a hard working conservative environment. His mother had invested heavily in several trade routes and wanted him to inherit them. He tends to his Shepherd job now, and dutifully fulfills any obligations he has.
Motivation: He is content; and he is wracked by social anxiety
Flaws: Fearful, Mundane. Bonds: Guardian, Job, Rich. Occupation: Shepherd
Voice: Mousy voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 97 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 400 pp. Fire opal pendant on a fine gold chain (900 gp). Gold dragon comb with red garnet eye (1700 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Cloth of gold vestments (70 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (70 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a brown coat over a black low-cut shirt, and a broad hat upon her head. She keeps her red fur in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is happy with her job as a Doctor. She turns her eye from what people do, preferring to live and let live. She does not believe in violence as a means to an end. She is a dedicated Doctor but believes her peers are too gung-ho.
History: When she was but 5 years old her parents immigrated from the south. A gifted student she started as a Hunter, but she got bored and became a Doctor. She has dedicated herself to building a better kind of golem.
Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Pacifist. Bonds: Job, Immigrant, Adventurer, Criminal record. Occupation: Doctor
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 43 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 gp. 1 Minor magic item.
Yvonne Adler, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with violet colored cloaks and clothing. She has styled her brown hair well, parting it to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She also has developed a complete distrust of the Navigator profession.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She ran away from her former home and has been making her living as a Apothecary for the past few years.
Motivation: Sabotage a competitor.
Ideals: Athletic. Flaws: Shy. Bonds: Job, Religious, Enemies. Occupation: Apothecary
Voice: Soothing and warm
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 68 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Orc, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 220 pp.
Beloril Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears brown painted combat armor at almost all times. His white hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes peer out from beneath his wide-brimmed brown hat.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Beloril would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Beloril lived on a farm with his mother, near the main road leading to a nearby town. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his sister; and money/treasure
Bonds: Job, Military, Family, Rich. Occupation: Knight
Voice: Smoker's lung
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 61 (7d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
Possessions: 5000 sp. Jet (140 gp). Deep green spinel (140 gp). Emerald (600 gp).
Nadarr Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His white crest is matted, messy, and big. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Sold as a small child to a wizard, Nadarr was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Server, but he got bored and became a Jeweler. He now owns his own business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new jeweler responsibilities is difficult
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Jeweler
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Freshwater pearl (13 gp).
Thoradin Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely grey suit with green socks and a vest with buckled shoes. His skin is fair and his fingers are delicate and long. His auburn hair is matted, messy, and big. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Thoradin was born in the east. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: An old rival family wants him found.
Ideals: Philantrophist, Opinionated, Persistence, Gifted. Flaws: Ugly. Occupation: Navigator
Voice: Hissing voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 370 gp. 1 Antitoxin.
Bathin Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He stands about 6'5" and has a large black mantle and cape that has been intricately interwoven into his red robe. His left hand appears badly burned and disfigured. He has moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The war was a terrible time for him, and Bathin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Bathin reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Logical. Flaws: Secretive, Depressed. Bonds: Military. Occupation: Adventurer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 1600 gp. Alexandrite (1600 gp). Blue sapphire (400 gp). Moss agate (5 gp). Deep blue spinel (1600 gp). Amber (50 gp).
Wiggan Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he typically wears a sleeveless long coat of deep red leather and dull black iron scale mail. He wears his hair in dreadlocks. His hazel unseeing eyes seem to look past you.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the east. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Disease, Shy. Bonds: Poor, Adventurer. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 900 sp.
Miles Woods, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a yellow shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears a colorful flower in his silver hair. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. A friendly and beautiful Half-Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A gifted student he started as a Scribe, but he got bored and became a Laborer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He would like to get married and retire; and wants to open a new tavern
Ideals: Optimist. Bonds: Attractive, Military, Job, Has a crush. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!
