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NPC Generator

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Advanced [show]


Zedaar Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'1" and muscular, this western man wears black leather gloves, a black jacket, and tight pants. His scarlet crest is long and unkept. His eyes are red and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has all his life been fascinated with writing.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has had some formal writing training, and achieved minor success. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Athletic, Artistic. Flaws: Ugly, Emotional. Bonds: Rich. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Zedaar Nemmonis, Male Dragonborn Fighter 9
Medium (6'1") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 69 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +4

Possessions: 2000 gp. Peridot (80 gp). Alexandrite (200 gp). Onyx (80 gp).


Social Check DCs


Naal Hanali, Male Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'10" and wears a fancy blue suit. He sports a flattop hair cut. His eyes are green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He struck the Tailor job and began his own company from there.

Motivation: To be a Fisher again; and to reunite with his old friends

Ideals: Optimist. Bonds: Attractive, Religious, Enemies, Job, Adventurer. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Naal Hanali, Male Elf Cleric 10
Medium (4'10") Elf, Neutral Good (CR 10)
Armor Class 13
Hit Points 13 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 4 (-3)8 (-1) 16 (+3)15 (+2)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 1500 gp. Silver comb with moonstones (200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). Solid gold idol (600 gp).


Social Check DCs


Azza Belief, Female Tiefling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has wavy dark red hair. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a wizard, Azza was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Azza took refuge in the old dungeon and found the beat up scimitar and armor she uses now. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes her a fraud; and revenge

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Mentor, Nature, Enemies. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Azza Belief, Female Tiefling Fighter 4
Medium (6'3") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 14 (+2)14 (+2)
Skills Arcana +1, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ekemon Creed, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'7", this man sports green clothing, slightly heavier than average wear. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He has gleaming, smiling white eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Banker, but he got bored and became a Gardener. He struck the Gardener job and began his own company from there.

Motivation: Tiefling compassion; and he has a rivalry with the church that dominates his actions

Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Religious, Job. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Ekemon Creed, Male Tiefling Druid 3
Medium (5'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)19 (+4) 10 (+0)16 (+3)
Skills History +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1000 sp.


Social Check DCs


Guy Watson, Male Half-Elf [Permalink]

Personal [hide]

Description: This western man wears many layers of old clothing at all times. His clothes are grease stained in places. His silver hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: Retire the richest man in the west; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Guy Watson, Male Half-Elf Warrior 12
Medium (5'1") Half-Elf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 121 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 18 (+4)15 (+2)
Skills Nature +6, Perception +8
Senses Passive Perception 18
Languages Common, Elven, Gnome, Goblin
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: 100 pp. Rhodochrosite (11 gp). Star rose quartz (20 gp). Black opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vepar Pain, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears professional attire. Her hair is greying and her face has many wrinkles. This red eyed westerner is not easily forgotten.

Personality: While she acts the brute, she is far gentler than she would appear. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vepar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Fighting. Bonds: Attractive, Rich, Military. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Vepar Pain, Female Tiefling Paladin 1
Medium (5'5") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 7 (-2)11 (+0)
Skills Acrobatics +5, Deception +2
Senses Passive Perception 8
Languages Common, Terran, Halfling, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 60 gp.


Social Check DCs


Andram Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and red. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Andram is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To reunite with his absent father; and doesn't want to be a fortune-teller and was forced into it by his family

Ideals: Fighting, Athletic, Joker. Flaws: Addict. Bonds: Attractive, Family. Occupation: Fortune-teller

Voice: Speaks with a cold

Attributes [hide]

Andram Rescue, Male Tiefling Ranger 8
Medium (6'9") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)16 (+3) 14 (+2)14 (+2)
Skills History +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 12000 sp.


Social Check DCs


Zog Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears dark leathers with embroidery. His black hair has been sun bleached extensively. He wears crescent spectacles with a black brim.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Sculptor business.

History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Persistence. Flaws: Ugly, Emotional, PTSD. Bonds: Nature. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Zog Ainsworth, Male Half-Orc Paladin 4
Medium (5'5") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)11 (+0) 9 (-1)8 (-1)
Skills Animal Handling +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 21000 cp. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Xappan Art, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has no hair. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born to a pair of adventurers, Xappan grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Sage

Voice: Stutters

Attributes [hide]

Xappan Art, Male Tiefling Fighter 2
Medium (5'4") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 25 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)11 (+0) 15 (+2)17 (+3)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 170 gp. 1 Masterwork Common Melee.


Social Check DCs

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