Abad Conviction, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His silver hair, when down, is lengthy. His black eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic man, Abad's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the north to a Barkeep, Abad learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He then took over the family business and is one of the better Barkeep for hire.
Motivation: He doesn't get along with people that don't share his tastes; and to be a hunter again
Ideals: Athletic, Impeccable, Philantrophist, Entrepeneur. Bonds: Job. Occupation: Barkeep
Voice: Russian accent
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 260 gp. 1 Chain shirt.
Ozyman Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears white trousers with green and black striped suspenders. He wears various colorful collared shirts. He carries with him a set of clubs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is short and brown. His fierce violet eyes like to dwell on things.
Personality: He is irascible and easily irritated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Ozyman was born the youngest of three triplets. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Ozyman and his spouse have recently divorced.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Family, Religious. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Nissa Dunben, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears just a blue suit. She wears her black hair down. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. After a long history of fighting, Nissa and her spouse have recently divorced.
Motivation: Doesn't want to be a Sailor and was forced into it by her family.
Ideals: Artistic. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Family. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. Bloodstone (40 gp).
Skamos Lust, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 5'0". He wears baggy green pantaloons and a violet scarf, and his gloved hand is found clutching a axe. His hair is blue and very short. His eyes, though not visible through his cowl, are white.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He plays an instrument quite well.
History: Born to a pair of adventurers, Skamos grew up listening to his mother's many stories. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To clean up the streets; and to reunite with his old friends
Ideals: Joker, Artistic. Bonds: Adventurer, Rich, Guardian. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 15)
Armor Class 12
Hit Points 46 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 10 (+0) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 8000 gp. Old masterpiece painting (1000 gp). A delicate silver chain set with a tourmaline (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: This man is renowned for his bright red suits and hats, and sports empty pouches on his belt. He wears a wide-brimmed hat to hide his balding. He has a dull look in his brown eyes.
Personality: Bertram speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: The child of a Healer, who enjoyed hunting, Bertram was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Impeccable, Gifted. Bonds: Nature, Adventurer, Family. Occupation: Unemployed
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 43 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. Finely wrought small gold bracelet (20 gp).
Leaf Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She has a slight overbite and is overall scrawny. Her gray fur is drawn into a tight pony tail with a clover scrunchie. She has a dull look in her copper eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. After coming to the age of reason, Leaf took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been saving her money to try and buy her sister's freedom.
Motivation: Nothing but the best is good enough for her; and retire the richest woman in the south
Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Attractive, Family. Occupation: Bellfounder
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 8
Hit Points 50 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +2
Possessions: Just what you see.
Drenna Rowley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a black costume with the symbols of strength on her torso. Her skin is fair and her fingers are delicate and long. She wears her brown hair down. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is not truly malevolent, but she is obsessed with singing. She constantly tries to fill her life with singing. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She was always a brilliant, if unscrupulous mind. She moved from fad to fad and when she turned 15 she discovered singing. Now she works as a singing tutor during her time off.
Motivation: She is currently in port desperately looking for someone to get her out; and she is not mentally stable, and does not behave rationally
Ideals: Artistic, Logical. Flaws: Addict, Insane. Bonds: Slave. Occupation: Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 46 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Druidic, Giant
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 700 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item.
Ownka England, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears bulky white painted plate armor. Her hair, while still mostly chestnut, has prominent grey streaks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal poetry training, and achieved minor success. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants to get laid; and she's in love
Ideals: Artistic. Flaws: Antagonistic. Bonds: Guardian, Rich, Has a crush. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (4'7") Half-Orc, Neutral Good (CR 16)
Armor Class 10
Hit Points 143 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 16 (+3) | 5 (-3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 2 |
Possessions: 5000 gp. Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (6000 gp). Fire opal pendant on a fine gold chain (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver comb with moonstones (900 gp). Old masterpiece painting (1300 gp). Sapphire pendant on gold chain (900 gp). A silver and pearl hairclip (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item. 1 Medium magic item.
Dynamic Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She sports a flattop fur cut. She has amber eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is lazy, self-centered, vain, and jealous.
History: Dynamic was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She now owns her own business.
Motivation: She is currently in port desperately looking for someone to get her out.
Flaws: Selfish. Bonds: Poor, Job, Family, Slave. Occupation: Bounty Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 32 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic, Auran
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 12000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
