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NPC Generator

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Advanced [show]


Druuk Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries flails. His red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Druuk wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy.

Ideals: Fighting, Disciplined, Extrovert. Flaws: Insane. Bonds: Rich. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Druuk Colton, Male Half-Orc Monk 3
Medium (6'6") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 3000 sp.


Social Check DCs


Laucian Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears bulky blue painted plate armor. He wears his silver hair down. His eyes are brown and beady.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Laucian fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Laucian Tiltathana, Male Elf Barbarian 2
Medium (4'10") Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 27 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)5 (-3) 12 (+1)9 (-1)
Skills Insight +3, Investigation -1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 230 gp.


Social Check DCs


Don Chatham, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is a Spice Merchant first and foremost. He believes firmly that knowledge should be universal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Don lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his brother to traveling adventurers.

Ideals: Entrepeneur, Logical. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Don Chatham, Male Human Fighter 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)14 (+2) 7 (-2)15 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 8
Languages Common, Aquan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp. Citrine (80 gp).


Social Check DCs


Balimaar Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'6" eastern man, he typically wears yellow cloth garments or leather armor. His hair is black, silky, and of moderate length. His eyes, though not visible through his cowl, are green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Flattery will make him almost putty in your hands.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Balimaar was born on a far eastern forest where he grew up under the tutelage of his father, an expert Glassblower. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His religion dominates his actions.

Flaws: Selfish. Bonds: Attractive, Criminal record, Religious, Immigrant. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Ilphelkiir, Male Half-Elf Expert 5
Medium (5'6") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Orc, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Halander Brushgather, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. He wears a wide-brimmed hat to hide his balding. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.

History: Born to a Beggar, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world.

Ideals: Fighting, Disciplined, Logical. Flaws: Addict. Bonds: Poor. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Halander Brushgather, Male Halfling Warrior 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 14 (+2)13 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Aquan, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Masterwork studded leather.


Social Check DCs


Falkrunn Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Sporting a brown mohawk this woman's hair draws a lot of attention. Her face is covered beneath a completely black helmet.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Falkrunn hails from a village terrorized by orcs. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by orcs. Falkrunn was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the orcs.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Ugly. Bonds: Enemies. Occupation: Hunter

Voice: Loud with bravado

Attributes [hide]

Falkrunn Balderk, Female Dwarf Warlock 2
Medium (3'9") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 8 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 130 pp.


Social Check DCs


Akta Weary, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Engraver. Her red hair is thinning but still full. Her eyes are a pleasant gold.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She always tries to repair and not replace. It was this mentality that drove her into the Engraver business.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Akta took refuge in the ruined castle and found the beat up sword and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: She desires power and/or immortality.

Ideals: Joker, Persistence. Bonds: Nature, Adventurer. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Akta Weary, Female Tiefling Aristocrat 6
Medium (6'5") Tiefling, Lawful Good (CR 6)
Armor Class 8
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)16 (+3) 12 (+1)18 (+4)
Skills Animal Handling +4, Athletics +2
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Gnome
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +2

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Panana Umbodoben, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her hair is cut close to her head. This brown eyed northerner is not easily forgotten.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her mother raised her in a mountain cabin. She made a point of taking high paying jobs and getting most of it up front. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She feels threatened by others.

Ideals: Justice. Flaws: Fearful. Bonds: Rich, Nature, Adventurer. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Panana Umbodoben, Female Gnome Warrior 1
Small (3'0") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp. Chrysoberyl (120 gp).


Social Check DCs


Taklinn Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. He has moderate length silver hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Dwarven compassion; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Racist. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Mercenary

Voice: Irish accent

Attributes [hide]

Taklinn Daerdahk, Male Dwarf Warlock 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 210 gp.


Social Check DCs

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