Cloak In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is portly but not overly obese. She wears a feathered hat to cover her moderate length red fur. She tend to wears goggles to shield her eyes.
Personality: Eccentric and domineering, Cloak will drive conversation. She is lazy, self-centered, vain, and jealous.
History: She is a Succubi in disguise. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She is searching for what she claims is her rightful reward.
Motivation: Money/treasure; and meet up once more with her childhood friend
Ideals: Entrepeneur, Extrovert. Flaws: Selfish. Bonds: Adventurer, Rich. Occupation: Miner
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 6)
Armor Class 9
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.
Uadjit Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. Her crest is copper and curly. Her eyes are red.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an athlete and attended two major summer competitions. She never won. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Athletic. Flaws: Disease. Bonds: Rich, Family, Military. Occupation: Fortune-teller
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. Lapis lazuli (9 gp).
Unvera Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tan armored body suit, with a simple brown line shooting up and back down. Her hair is always cut to a buzz. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She would rather hide behind her crafts than deal with other people.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She has had some formal music training, and achieved minor success. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants a kiss.
Ideals: Artistic. Flaws: Secretive, Shy. Bonds: Attractive. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Auran, Orc
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 36000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Emeny Cornish, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears grey leather gloves, a grey jacket, and tight pants. Her moppish brown hair is in a traditional bowl cut. Her violet eyes dart from person to person.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Emeny was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. A few years later when the east was not economically sound they moved to her current location. After a long history of fighting, Emeny and her spouse have recently divorced.
Motivation: She's repulsed by the PC.
Ideals: Justice. Flaws: Antagonistic. Bonds: Poor, Family, Immigrant. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Ownka Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears many layers of old clothing at all times, and is pretty ugly. She has chestnut hair. She is baby faced.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was raised in a white middle class family as the only child. Her family was turned out during the war. She and her family wandered east to less war torn lands. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things; and to end her boredom
Ideals: Extrovert. Flaws: Ugly, Antagonistic, Mundane, PTSD. Bonds: Poor. Occupation: Layabout
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 36 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 9000 sp. Deep blue spinel (900 gp). Black pearl (900 gp). Azurite (11 gp). Fire opal (1500 gp). Sard (20 gp). Moonstone (20 gp).
Althaea Crane, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her auburn hair is still thick. She wears large thick round spectacles.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born in the east, but her parents moved at a very young age to the west. When money was particularly tight she was walking through alleys when she overheard a Tanner hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is content.
Flaws: Mundane, Antagonistic, Insane. Bonds: Poor, Immigrant. Occupation: Tanner
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 300 gp. Rich purple corundum (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Hartford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a long auburn beard, and similarly colored long hair. He has gleaming, smiling brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When he was but 4 years old his parents immigrated from the north. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Persistence, Fighting. Bonds: Rich, Nature, Immigrant. Occupation: Tailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 38 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
Possessions: 100 gp.
Rosalind Carlyle, Female Human [Permalink]
Personal [hide]
Description: She very much looks the part of a Fletcher. She has a moderate pudge and is not very fit. She has styled her brown hair well, parting it to the right. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city she treasured whatever gifts she got. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Flaws: Antagonistic. Bonds: Job, Adventurer, Poor, Enemies. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: Chalcedony (30 gp). Black pearl (300 gp). Obsidian (16 gp). Blue star sapphire (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Siffress Turen, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman dresses in collared shirts and wears a proper scarf over her head. Her clothes are grease stained in places. Her long brown hair is drawn into a two foot long braid. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She is calm most of the time but flees social interaction. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born several months after her mother was called into army service. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She moves from town to town, unable to find a place to settle.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Flaws: Shy, Fearful. Bonds: Poor, Immigrant, Military. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 81 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Gnome, Sylvan, Aquan, Terran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 5000 gp. Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Fire opal pendant on a fine gold chain (2300 gp). An abacus with copper, silver and gold markers (70 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
