Vicky Iathrana, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a kukri, but if one is not available she will default to her scimitar, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. She wears a feathered hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She is a Dyer first and foremost. She believes firmly that knowledge should be universal. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She tends to her Dyer job now, and dutifully fulfills any obligations she has.
Motivation: Sabotage a competitor; and expand her business
Flaws: Impulsive, Disease, Insomniac. Bonds: Job. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp.
Imsh Vance, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tight fitting white shirt and pants. His blonde hair is kept up in a ponytail inside a broad hat. His brown eyes are slightly larger than normal.
Personality: He has always had a great fascination with Tiefling culture. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Imsh was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.
Motivation: To share knowledge with the world; and find a way to reverse the transformation of his sister
Ideals: Logical. Flaws: Racist. Bonds: Has a crush, Family, Slave. Occupation: Spice Merchant
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 87 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 2 | 2 | 1 |
Possessions: 9000 gp. Citrine (20 gp). Fire opal (1000 gp). Bloodstone (20 gp). Deep green spinel (80 gp). Moonstone (20 gp). Blue quartz (6 gp). Fire opal (1000 gp). Blue quartz (6 gp). Star rose quartz (20 gp). Rose (20 gp). Azurite (6 gp). Golden yellow topaz (1100 gp). Sard (20 gp). Obsidian (6 gp). Bloodstone (20 gp). Chalcedony (20 gp). Zircon (20 gp). Tiger eye turquoise (6 gp). Amethyst (80 gp). Aquamarine (1100 gp). Citrine (20 gp). Violet garnet (1100 gp). Tourmaline (80 gp). Hematite (6 gp). Alexandrite (1100 gp). Red spinel (80 gp). Black star sapphire (1000 gp). Sard (20 gp). Jasper (20 gp). Alexandrite (1100 gp).
Nurkara Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears dark leathers with embroidery. Her hair is chestnut, silky, and of moderate length. She wears crescent spectacles with a black brim.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has gone from town to town working and never settling down anywhere, but has fallen for a local Carter. She hasn't told them the truth, but wants to settle down with them.
Motivation: She would like to get married and retire; and many dire rats want her driven away
Bonds: Attractive, Enemies, Rich, Has a crush. Occupation: Glassblower
Voice: Posh accent
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Deep blue spinel (200 gp). Moss agate (8 gp). Jade (40 gp). Azurite (8 gp).
Antinua Hildenman, Female Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman very much looks the part of a Junk Dealer. Her chestnut hair is cut jaggedly and amateurishly. Her amber unseeing eyes seem to look past you.
Personality: She hates brigands. She views them as having robbed her home of its proper glory. A true patriot, Antinua would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Antinua lived on a farm with her father, near the main road leading to a nearby town. A freak accident while working with her Barber father left her crippled. She has been saving her money to try and buy her brother's freedom.
Motivation: She wants nothing more than to rejoin the army.
Flaws: Disease. Bonds: Job, Enemies, Military, Family. Occupation: Junk Dealer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 15)
Armor Class 10
Hit Points 138 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
Possessions: 3000 gp. A small bag of saffron. (80 gp). Brass mug with jade inlays (400 gp). A roughly beaten golden orb (80 gp). Black velvet mask with numerous citrines (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bundrigo Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has done his best to style his brown hair to look like a famous performer. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. Bundrigo is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born in the south to a Actor, Bundrigo learned a great deal about his mother's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers
Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Family, Job. Occupation: Actor
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 16 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: Just what you see.
Adelaide Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her golden hair is drawn into a tight pony tail with a dagger scrunchie. She wears crescent spectacles with a black brim.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Adelaide was born in the north. At a young age she loved to build and create. Over the years she perfected her riding and shooting skills. She has drifted from career to career and currently works as a Miller.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Fighting, Persistence. Bonds: Rich, Job, Nature. Occupation: Miller
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Fire opal (700 gp).
Habor Trust, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green tunic with yellow highlights, and long black pants that bunch up around his shoes. His red hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He got into the Ploughman business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has gone from town to town working and never settling down anywhere, but has fallen for a local Roofer. He hasn't told them the truth, but wants to settle down with them.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Flaws: Ugly, Secretive. Bonds: Job, Family, Has a crush. Occupation: Ploughman
Voice: Boston accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Mamnen Hate, Male Tiefling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly silver, has prominent grey streaks. His gold eyes dart from person to person to random spaces in the air.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.
History: His mother raised him in a mountain cabin. He dropped out of school before completing his studies. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted, Professionalism, Logical. Bonds: Slave, Nature. Occupation: Jeweler
Voice: German accent
Attributes [hide]
Medium (5'4") Tiefling, Neutral Evil (CR 11)
Armor Class 11
Hit Points 78 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +9 / 3d8+5, Ranged +5 / 3d8+1, Grapple +5
Possessions: 700 gp. Alexandrite (1200 gp). White opal (1300 gp). Hematite (4 gp). Rhodochrosite (4 gp). Star rose quartz (20 gp). Deep green spinel (70 gp). Banded agate (4 gp).
Gale Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in a clean pastel cloak covering his clean studded leather. He has a moderate pudge and is not very fit. His fur is greying and his face has many wrinkles. His amber unseeing eyes seem to look past you.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a ruthless business man, a trait he acquired from his father.
History: He was born to loving parents in a slum to the east. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.
Ideals: Optimist, Entrepeneur, Persistence. Flaws: Disease. Bonds: Poor. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 77 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Auran
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 4000 gp. White opal (900 gp). Tiger eye turquoise (16 gp). Onyx (80 gp). Banded agate (16 gp). Star ruby (900 gp). Alexandrite (1600 gp).
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