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NPC Generator

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Advanced [show]


Modean Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a slight overbite and is overall scrawny. He has dyed his greying red hair a little too much giving a sharp red color. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Modean embodies much of what other species detest in the Tieflings. He invites people to come help in his community garden.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After months of barely getting by, Modean managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is wracked by social anxiety

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Rich, Criminal record. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Modean Frailty, Male Tiefling Monk 8
Medium (5'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)12 (+1) 7 (-2)17 (+3)
Skills Arcana +4, Performance +6
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chaedi Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is cut close to her head. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Barkeep but believes her peers are too gung-ho.

History: Chaedi was born the youngest of three triplets. Through the years after Chaedi was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Chaedi's father didn't care for her much, and the feeling was mutual. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Chaedi was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Someone believes her a fraud.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Enemies, Family. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Chaedi Qualanthri, Female Elf Wizard 2
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)12 (+1) 8 (-1)12 (+1)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 150 gp. 1 Chain shirt.


Social Check DCs


Sammal Grief, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting green shirt and pants. His white hair is still thick. His ears are large.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.

History: He was raised in a desert tribe. Because his father participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He left for the south, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Enemies, Nature. Occupation: Beggar

Voice: Middle-eastern accent

Attributes [hide]

Sammal Grief, Male Tiefling Bard 5
Medium (6'0") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 6 (-2)18 (+4)
Skills Medicine +1, Performance +7
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. Lapis lazuli (14 gp).


Social Check DCs


Nimble In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she is dressed in a clean pastel cloak covering her clean studded leather. She wears her black fur down. Her eyes are likewise copper. Her teeth are white and perfect.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She is the product a well kept family trust fund and as such has never really known need. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she has money and likes to spend it

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Nimble In the Wind, Female Tabaxi Fighter 14
Medium (5'5") Tabaxi, Chaotic Neutral (CR 14)
Armor Class 8
Hit Points 96 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Animal Handling +8, Arcana +5
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 4d6+4, Ranged +3 / 4d6-2, Grapple +4

Possessions: 2000 gp. Gold and topaz bottle stopper cork (1200 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.


Social Check DCs


Gynk Blythe, Female Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender woman usually wears her white robe and has her rapier always slung over her shoulder. With bright golden hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Gynk was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gynk decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She left for the south, certain she would find work there.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Shy, Forgetful. Bonds: Attractive, Immigrant, Criminal record. Occupation: Mercenary

Voice: Ums and uhs a lot

Attributes [hide]

Gynk Blythe, Female Half-Orc Monk 8
Medium (5'3") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 32 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)11 (+0) 11 (+0)13 (+1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Griselda Clapham, Female Human [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Human, and stands approximately 4'10". She dresses in collared shirts and wears a proper scarf over her head, and her gloved hand is found clutching a nunchaku. Her tied-back hair is blonde. This blue eyed southerner is not easily forgotten.

Personality: Aggressive, abrasive, and angry, Griselda embodies much of what other species detest in the Humans. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Griselda was born the youngest of three triplets. A gifted student she started as a Shepherd, but she got bored and became a Bricklayer. She has built up a small fortune and can afford her own way.

Motivation: She is a bit of a kleptomaniac; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Family, Job, Rich, Criminal record. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Griselda Clapham, Female Human Bard 1
Medium (4'10") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 150 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Krimp Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white armored body suit, with a simple pastel line shooting up and back down. He wears a colorful flower in his black hair. His brown eyes peer out from beneath his deerstalker white hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Krimp was born with his mother's beautiful face. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Krimp's homeland. Krimp decided to take the middle way and become a bodyguard. He now spends his time doing works of charity.

Motivation: To settle down with his crush; and wants to work out more often

Ideals: Athletic, Joker, Philantrophist. Bonds: Attractive. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Krimp Gracey, Male Half-Orc Aristocrat 8
Medium (5'3") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Arcana +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1000 gp. Deep green spinel (120 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs


Azza Clever, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she is wearing the road beaten gear of a warrior. Her hair is black and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She feeds upon the attention of others.

History: She was born in the north, but her parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to her current location. She has set out to sabotage the competition.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Armorer

Voice: Smooth and feminine

Attributes [hide]

Azza Clever, Female Tiefling Rogue 8
Medium (5'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 5 (-3)18 (+4)
Skills Deception +7, Religion +5
Senses Passive Perception 7
Languages Common, Gnoll, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp. Chalcedony (60 gp). Silver pearl (130 gp). Red spinel (130 gp). 1 Minor magic item.


Social Check DCs


Umpen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His hazel eyes are slightly larger than normal.

Personality: Umpen is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Umpen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Umpen lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and doesn't want to be a junk dealer and was forced into it by his family

Flaws: Depressed, Antagonistic. Bonds: Attractive, Military, Family. Occupation: Junk Dealer

Voice: Timid voice

Attributes [hide]

Umpen Sympony, Male Gnome Adept 4
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)18 (+4) 16 (+3)9 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Gnome, Gnoll, Ignan, Elven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp. Carnelian (40 gp).


Social Check DCs

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