Fallond Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He sports a long auburn beard, and similarly colored long hair. His gray unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with his god.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Weaver father left him crippled. He's also a talented Weaver, but doesn't like to broadcast it.
Motivation: His religion dominates his actions.
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Religious. Occupation: Courier
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 112 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 19 (+4) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +4
Possessions: 200 pp. Freshwater pearl (7 gp). Chalcedony (60 gp). Star ruby (1300 gp). Aquamarine (1600 gp). Peridot (60 gp). Black star sapphire (1300 gp). Moss agate (7 gp). Pink pearl (150 gp). 1 Minor magic item.
Yurgunn Daraln, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this eastern woman is wearing the road beaten gear of a warrior. Her hair is cut close to her head. Her gray eyes are slightly larger than normal.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is frequently practicing swordplay.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yurgunn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Athletic. Flaws: Cynical, PTSD. Bonds: Military, Religious. Occupation: Animal Trainer
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 2 (-4) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Terran, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 40 pp.
Philomena Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is wavy and long. She is very pretty but has cold, dead eyes.
Personality: She likes to make people angry or surprised. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: When she was but 6 years old her parents immigrated from the east. She moved out south to avoid the crime she committed. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Flaws: Antagonistic. Bonds: Attractive, In love, Immigrant, Criminal record. Occupation: Banker
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.
Dûsh Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. His hair, while still mostly blonde, has prominent grey streaks. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Stylist soon after.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Stylist
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 6)
Armor Class 9
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 8 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Gnome, Terran
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Carrie Radcliffe, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes are passionate and lively.
Personality: Carrie speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Impeccable, Logical. Bonds: Rich, Military, Adventurer. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp. Aquamarine (1000 gp). Golden yellow topaz (1000 gp). Violet garnet (1000 gp).
Cecily Alby, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She very much looks the part of a Dyer. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are likewise brown. Her teeth are white and perfect.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born on a small isolated farm. Like her father and her brother before her, after school she went straight into learning to become a Dyer. She has worked as a Dyer like her father before her.
Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Elven
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Elama Fasharash, Female Elf [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a blue and tan handkerchief worn on her right side, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Her small hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.
Personality: She acts crazy and hedonistic. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: The child of northern immigrants she idolized her father. When Elama reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Some 2 years later her spouse died after the birth of her son. Heartbroken, Elama never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wishes to resurrect an old love
Flaws: Ugly, Hedonist, Greedy. Bonds: Military, Immigrant, In love. Occupation: Scribe
Voice: French accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: Just what you see.
Barendd Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown tunic with grey highlights, and long green pants that bunch up around his shoes. He keeps his brown hair in a pixie cut. His violet eyes peer out from beneath his feathered brown hat.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His mother raised him in a mountain cabin. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Athletic. Bonds: Job, Nature, In love, Adventurer. Occupation: Map Maker
Voice: Pronounces O like U
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 210 pp. Silver comb with moonstones (1000 gp). Cloth of gold vestments (150 gp). A necklace of small pink pearls (4000 gp).
Cask Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is renowned for his bright pastel suits and hats. He has orange fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Cask abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: He's looking for his big break; and his spouse's relatives view him with great suspicion
Ideals: Athletic. Bonds: Attractive, Job, Religious, Adventurer, Family. Occupation: Courier
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 14)
Armor Class 12
Hit Points 94 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (500 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Old masterpiece painting (1900 gp). Silver chalice with lapis lazuli gems (160 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
