Luthra Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: This woman usually wears her blue robe and has her bow always slung over her shoulder. She has a penchant for wearing a ring with an oversized jet on her left hand. Sporting a white mohawk this woman's hair draws a lot of attention. Her fair skin shows little sign of her aristocratic breeding.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Luthra was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has been saving her money to try and buy her sister's freedom.
Motivation: Marry her sister to traveling adventurers; and her relatives are trying to arrange a marriage
Ideals: Joker. Bonds: Rich, Attractive, Family, Religious. Occupation: Herbalist
Voice: Scottish accent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 90 pp.
Ethereal Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a clover on it. He has wavy white fur. He wears round tiny glasses practically rammed into his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a ruthless business man, a trait he acquired from his father.
History: Ethereal was born in the west. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is terrified, and will act out of fear; and retire the richest man in the west
Ideals: Joker, Entrepeneur, Persistence. Flaws: Fearful. Bonds: In love. Occupation: Tanner
Voice: Scandinavian accent
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 86 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Aquan, Goblin
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Obsidian (8 gp). Brown-green garnet (120 gp). Blue quartz (8 gp). Lapis lazuli (8 gp). Rhodochrosite (8 gp). Aquamarine (900 gp). Deep blue spinel (900 gp). Red-brown spinel (120 gp). Azurite (8 gp). Rose (80 gp). 1 Medium magic item.
Orsik Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. Beneath his clothing is a huge mess of scar tissue. His golden hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He got into the Scribe business at a young age. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure
Ideals: Justice. Flaws: Shy. Bonds: Slave, Job, Rich, Religious. Occupation: Scribe
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 19 (+4) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Orc, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Irann Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant brown.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is a font of random trivia from the lore and stories she has discovered
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy.
Ideals: Athletic, Logical, Gifted. Bonds: Rich, Attractive. Occupation: Dilettante
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 17 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 6000 sp.
Mella Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears a yellow cloak and cross-gartered grey stockings. Her auburn hair is braided into rings. Her eyes, though not visible through her cowl, are blue.
Personality: Calm and collected, she is a well trained Barber. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: A powerful brothel owner made her what she is. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She struck the Barber job and began her own company from there.
Motivation: To be a Shipwright again.
Flaws: Ugly, Fearful. Bonds: Job, Mentor, Military. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 360 gp. 1 Chain shirt.
Jheri Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her scarlet crest is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: Her tongue was cut out and she uses sign language. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She got into the Map Maker business at a young age. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Joker. Flaws: Ugly, Disease. Bonds: Job. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 76 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +4
Possessions: 160 pp.
Greethen Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is generally well dressed albeit a few years behind the times. His copper crest is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: He is not mentally stable, and does not behave rationally; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist. Flaws: Insane, Addict. Bonds: Attractive, Poor. Occupation: Actor
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 7)
Armor Class 11
Hit Points 41 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 10000 sp. 1 Minor magic item.
Fargrim Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is heavily combed to the right. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Beggar business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Beggar job now, and dutifully fulfills any obligations he has.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Ideals: Joker, Opinionated. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 80 gp. 3 Smokesticks.
Seere Agony, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses in collared shirts and wears a proper scarf over her head. Her dark red hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes are silver.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She receives visions of the future at random moments
History: Born to a pair of adventurers, Seere grew up listening to her mother's many stories. After coming to the age of reason, Seere took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has set out to sabotage the competition.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and many dire rats want her driven away
Ideals: Athletic, Gifted. Bonds: Adventurer, Job, Enemies. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 58 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Elven, Druidic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 700 gp. Eye agate (4 gp). Golden yellow topaz (1200 gp). Violet garnet (1200 gp).
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