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NPC Generator

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Advanced [show]


Symma Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears bulky blue painted plate armor. She has moderate length blonde hair. Her skin is flawless and her green eyes scan people very quickly.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: Symma was born the youngest of three triplets. Through the years after Symma was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Symma's mother didn't care for her much, and the feeling was mutual. Due to her spouse's obsession with being a Slave Trader they were divorced and she won custody of their son. She worked as a Detective, and she later adopted a second son.

Motivation: Her spouse's relatives view her with great suspicion; and to unite with her brother

Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive, Family. Occupation: Detective

Voice: Strong lisp

Attributes [hide]

Symma Boondiggles, Female Gnome Aristocrat 12
Small (3'0") Gnome, Lawful Evil (CR 12)
Armor Class 12
Hit Points 88 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)7 (-2) 10 (+0)17 (+3)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 300 pp. Old masterpiece painting (1200 gp). Jeweled electrum ring (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Jeweled electrum ring (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold music box (4000 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Mugrunden Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and sports black clothing, slightly heavier than average wear. His green crest is unkempt and raggedy. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is a Animal Trainer first and foremost. He believes firmly that knowledge should be universal. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Animal Trainer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.

Motivation: To prove his worth to the world; and further expansion of business

Flaws: Ugly, Impulsive, Disease. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: Stutters

Attributes [hide]

Mugrunden Esstyrlynn, Male Dragonborn Wizard 9
Medium (6'5") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 13 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)9 (-1) 12 (+1)10 (+0)
Skills Athletics +3, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. Sapphire pendant on gold chain (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nirgel Terror, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green collared shirt and blue pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has styled his silver hair well, parting it to the right. His black unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Priest

Voice: Pronounces difficult words wrong

Attributes [hide]

Nirgel Terror, Male Tiefling Ranger 3
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 9 (-1)16 (+3)
Skills Persuasion +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Adrex Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length blue crest. His otherwise smooth face is marked with small tiny scars.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Adrex was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: To protect his home; and find a way to reverse the transformation of his brother

Flaws: Racist. Bonds: Family, Attractive, Adventurer, Guardian. Occupation: Junk Dealer

Voice: Raspy

Attributes [hide]

Adrex Phrahdrandon, Male Dragonborn Expert 6
Medium (6'5") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 38 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Deception +3, History +5
Senses Passive Perception 10
Languages Common, Sylvan, Druidic
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +3

Possessions: Red garnet (40 gp). Rose (60 gp).


Social Check DCs


Borun Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his warhammer ready. He has done his best to style his silver hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He likes to make people angry or surprised. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the east. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After a long history of fighting, Borun and his spouse have recently divorced.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Religious, Poor. Occupation: Adventurer

Voice: Scottish accent

Attributes [hide]

Borun Stonebridge, Male Halfling Expert 5
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 14 (+2)14 (+2)
Skills Arcana +4, Insight +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Zykroff Pfaphnyrennish, Female Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she tends to wear a large black jacket. She has gold crest. Her skin is flawless and her gold eyes scan people very quickly.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in a small village she learned the ways of the warrior from her mother. She took every job she could get her hands on, but the opportunities for Dragonborns in the north were limited. She left for the north, certain she would find work there.

Motivation: Retire the richest woman in the north; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Entrepeneur, Fighting. Bonds: Attractive, Immigrant. Occupation: Spice Merchant

Voice: Uses lots of figures of speech

Attributes [hide]

Zykroff Pfaphnyrennish, Female Dragonborn Aristocrat 6
Medium (6'1") Dragonborn, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 9 (-1)4 (-3) 17 (+3)16 (+3)
Skills Acrobatics +3, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4

Possessions: 900 gp.


Social Check DCs


Heather Beckwith, Female Human [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'10" and prefers to wear brown clothing when she does not wear armor. Her hair is always cut to a buzz. Her face is scarred and worn.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Heather lived on a farm with her mother, near the main road leading to a nearby town. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She became a Architect soon after.

Motivation: She seems to be bored by most things; and to find somewhere to settle down

Flaws: Ugly, Mundane. Bonds: Religious, Family, Job. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Heather Beckwith, Female Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)14 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp.


Social Check DCs


Mijira Zzzxaaxthroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a moderate pudge and is not very fit. Her bronze crest is kept up in a ponytail inside a feathered hat. Her eyes are likewise red. Her teeth are yellowed and unaligned.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Mijira liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest woman in the south.

Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Shoemaker

Voice: Ums and uhs a lot

Attributes [hide]

Mijira Zzzxaaxthroth, Female Dragonborn Monk 13
Medium (6'8") Dragonborn, Lawful Neutral (CR 13)
Armor Class 11
Hit Points 55 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)16 (+3) 10 (+0)10 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Draconic, Gnoll
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 3000 gp. Golden yellow topaz (1000 gp). Chrysoprase (40 gp). Violet garnet (1000 gp). Alexandrite (1000 gp). Jasper (40 gp). Golden pearl (150 gp). White opal (1200 gp). Banded agate (6 gp). Emerald (1200 gp). Citrine (40 gp). Malachite (6 gp). 1 Medium magic item.


Social Check DCs


Veloptima Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a blue cloak and cross-gartered white stockings. She wears her chestnut hair up. Her eyes, though not visible through her cowl, are green.

Personality: She is not truly malevolent, but she is obsessed with painting. She constantly tries to fill her life with painting. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Veloptima abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Stylist, but doesn't like to broadcast it.

Motivation: She has passion for adventuring and risk; and to reunite with her old friends

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Veloptima Ironhide, Female Gnome Bard 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
1 (-5)13 (+1) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -3 / 1d10-5, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 45000 sp. An abacus with copper, silver and gold markers (40 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Minor magic item.


Social Check DCs

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