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NPC Generator

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Advanced [show]


Quelenna Mellerelel, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is well dressed, but even with her fine clothing she looks run-down. She has dyed her greying brown hair a little too much giving a sharp brown color. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Born in the east to a Map Maker, Quelenna learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to work out more often; and expand her business

Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Quelenna Mellerelel, Female Elf Cleric 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 16 (+3)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 2 Acid flasks.


Social Check DCs


Dynamic Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white fur. He prefers to wear flannel. He has a hunchback. His white fur is heavily combed to the right. His amber eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Rich, Nature. Occupation: Masseuse

Voice: Spits words with contempt

Attributes [hide]

Dynamic Timber, Male Tabaxi Warlock 10
Medium (5'10") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 46 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 6 (-2)14 (+2) 13 (+1)13 (+1)
Skills Nature +6, Survival +5
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1442222

Possessions: 240 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cairn Calm, Male Tiefling [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a fancy green suit. He wears a broad hat to cover his moderate length purple hair. He has gleaming, smiling white eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cairn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cairn. He has recently gotten a pet goose that steals things from people.

Motivation: Wants his loneliness to end; and he is a bit of a kleptomaniac

Ideals: Justice, Gifted. Bonds: Attractive, Immigrant, Criminal record, Has a crush. Occupation: Layabout

Voice: Sore throat, cough

Attributes [hide]

Cairn Calm, Male Tiefling Paladin 10
Medium (5'3") Tiefling, Lawful Evil (CR 10)
Armor Class 12
Hit Points 30 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 6 (-2)17 (+3) 13 (+1)15 (+2)
Skills Perception +5, Persuasion +6
Senses Passive Perception 16
Languages Common, Infernal, Dwarven, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 5000 sp.


Social Check DCs


Ombul Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with red lining and desert motifs. His red hair and beard is wavy and long. His green eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Ombul embodies much of what other species detest in the Halflings. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ombul took refuge in the ruined castle and found the beat up sai and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Persistence, Logical. Flaws: Antagonistic, Insomniac. Bonds: Nature. Occupation: Dyer

Voice: Relaxed voice

Attributes [hide]

Ombul Appleblossom, Male Halfling Sorcerer 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 310 gp. 1 Silk rope.


Social Check DCs


Immeral Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has a penchant for wearing a ring with an oversized emerald on his left hand. His chestnut hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Baker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and sabotage a competitor

Flaws: Ugly, Depressed, Hedonist. Bonds: Rich, Job. Occupation: Baker

Voice: Slurs words

Attributes [hide]

Immeral Ethanasath, Male Elf Cleric 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)16 (+3) 15 (+2)6 (-2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon, Draconic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Andraste Raethran, Female Elf [Permalink]

Personal [hide]

Description: She typically wears blue cloth garments or leather armor. She has a moderate pudge and is not very fit. Her golden hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She uses divination through singing.

History: Gifted from a young age, Andraste studied abroad. Andraste was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Andraste decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She was always very intelligent and has formed a secret society of specialists.

Motivation: To pay off her debts; and she has decided she is irredeemable

Ideals: Justice, Gifted. Flaws: Secretive. Bonds: Criminal record, Debt. Occupation: Junk Dealer

Voice: High pitched, excited

Attributes [hide]

Andraste Raethran, Female Elf Ranger 1
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 7 (-2)7 (-2) 12 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Shadow Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her orange fur has been sun bleached extensively. She wears an eyepatch.

Personality: Abrasive and pushy, she has a hard time making friends. Shadow enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born in a small plains village. While studying, she fell in love. They married and had a daughter. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wishes to resurrect an old love; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, In love. Occupation: Ploughman

Voice: High pitched, excited

Attributes [hide]

Shadow Prim Posies, Female Tabaxi Commoner 5
Medium (5'1") Tabaxi, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Deception +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Millicent Warwick, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Sporting a white mohawk this woman's hair draws a lot of attention. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She invites people to come help in her community garden.

History: A powerful slaver made her what she is. She was an athlete and attended two major summer competitions. She never won. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wishes to resurrect an old love; and wants to work out more often

Ideals: Athletic, Philantrophist, Entrepeneur. Bonds: Mentor, In love. Occupation: Server

Voice: Dark and ominous

Attributes [hide]

Millicent Warwick, Female Human Ranger 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 14 (+2)7 (-2)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 pp.


Social Check DCs


Ranala Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is dressed in a clean blue cloak covering her clean studded leather. Her hair is silver and curly. She is very pretty but has cold, dead eyes.

Personality: Ranala wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Ranala was born in the west. At a young age she loved to build and create. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now mingles about in high society.

Motivation: She uses money and sex appeal to get what she needs; and wants to work out more often

Ideals: Athletic, Disciplined, Persistence. Bonds: Attractive, Rich. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Ranala Maekkelferce, Female Gnome Wizard 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 17000 cp.


Social Check DCs

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