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NPC Generator

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Advanced [show]


Rolen Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'3", this man is generally well dressed albeit a few years behind the times. He has dyed his greying silver hair a little too much giving a sharp silver color. His violet eyes dart from person to person.

Personality: He has always had a great fascination with Tiefling culture. He takes great joy in being the best Jeweler in town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. He tends to his Jeweler job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he is compelled to act according to his religious beliefs

Flaws: Racist. Bonds: Attractive, Job, Religious, Nature. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Rolen Sherman, Male Half-Elf Warlock 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 16 (+3)14 (+2) 6 (-2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 8
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 700 gp.


Social Check DCs


Callie Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear red tank tops with tan skirt. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a cross on it. Her chestnut hair is well kept. She has several tiny aquamarine earrings on each ear.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village she learned the ways of the warrior from her father. Her father was a mechanic, and taught her how to fix just about anything. Due to her spouse's obsession with being a Shoemaker they were divorced and she won custody of their daughter. She worked as a Crown-heir, and she later adopted a second daughter.

Motivation: She's attracted to the PC; and she is greedy

Ideals: Persistence, Fighting. Bonds: Rich, Family, Has a crush. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Callie Littlefoot, Female Halfling Warrior 3
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)12 (+1) 8 (-1)7 (-2)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Roland Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His white hair is kept up in a ponytail inside a small hat. His violet unseeing eyes seem to look past you.

Personality: Roland wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to loving parents in a slum to the east. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Half-Elven compassion; and a strong sense of loyalty to half-elven people

Ideals: Disciplined. Flaws: Ugly, Disease, Racist. Bonds: Poor. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Roland Heiser, Male Human Commoner 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)12 (+1) 14 (+2)18 (+4)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: Large well-done wool tapestry (100 gp).


Social Check DCs


Thokk Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright white and tan, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Thokk was born the youngest of three triplets. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Crown-heir, but doesn't like to broadcast it.

Motivation: Find a way to reverse the transformation of his brother; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Antagonistic. Bonds: Rich, Family, Job. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Thokk Staurheim, Male Half-Orc Commoner 5
Medium (6'3") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 200 gp. Golden yellow topaz (1100 gp). Citrine (70 gp).


Social Check DCs


Nazdûg Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a lot of dark rich colors, with gold accents. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: Nazdûg wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Logical. Bonds: Attractive, Poor. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Nazdûg Cornish, Male Half-Orc Cleric 7
Medium (6'2") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)14 (+2) 10 (+0)16 (+3) 16 (+3)13 (+1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Orc, Auran, Aquan, Elven
Attacks Melee +8 / 2d8+5, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 800 gp. Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Eberdeb Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries lances. He has blonde hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Sculptor, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Eberdeb took refuge in the old dungeon and found the beat up lance and armor he uses now. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Fighting, Philantrophist, Gifted. Bonds: Poor, Nature. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

Eberdeb Leffery, Male Gnome Expert 5
Small (3'2") Gnome, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)15 (+2) 8 (-1)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Fulbar Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across his face, he wears tight fighting clothing, which leaves very little to the imagination. He has no hair. He has several tiny amethyst earrings on each ear.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Fulbar is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 4 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fulbar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: An old rival family wants him found.

Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Family, Immigrant. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Fulbar Warmwater, Male Halfling Barbarian 9
Small (3'4") Halfling, Neutral Good (CR 9)
Armor Class 16
Hit Points 56 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 6 (-2)11 (+0) 6 (-2)18 (+4)
Skills Nature +3, Survival +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +8 / 3d4+5, Grapple +5

Possessions: 2000 gp. Star rose quartz (50 gp). Hematite (14 gp). Red spinel (130 gp). Amber (130 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shanairla Hanali, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a long, tan cloak. She has wavy chestnut hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She speaks before she thinks and is too direct. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Shanairla was raised in a hard working conservative environment. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: To prove her worth to the world.

Flaws: Impulsive, Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Assassin

Voice: Whispers

Attributes [hide]

Shanairla Hanali, Female Elf Warrior 3
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1400 sp.


Social Check DCs


Nuthra Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. She is portly but not overly obese. Her white crest is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.

Personality: Eccentric and domineering, Nuthra will drive conversation. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to a criminal king-pin and mafia family She moved out north to avoid the crime she committed. She hasn't been sleeping well lately.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her son

Ideals: Extrovert, Logical. Flaws: Ugly, Insomniac. Bonds: Criminal record, Family. Occupation: Sage

Voice: Scandinavian accent

Attributes [hide]

Nuthra Qyxpahrgh, Female Dragonborn Druid 15
Medium (6'5") Dragonborn, True Neutral (CR 15)
Armor Class 12
Hit Points 111 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 12 (+1)8 (-1)
Skills Animal Handling +6, Religion +8
Senses Passive Perception 11
Languages Common, Elven, Gnome, Druidic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 900 pp. Gold and topaz bottle stopper cork (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (600 gp). Sapphire pendant on gold chain (2100 gp). Silver comb with moonstones (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (2100 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (800 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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