Eberk Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple grey robe with brown stripes complete with hood. He has wavy red hair. His half smiles and gray eyes are beguiling and draw you in.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born in the south, but his parents moved at a very young age to the north. His childhood dream was to be a Soapmaker, but he was a colossal failure. He now spends his time doing works of charity.
Motivation: To protect his home; and wants to open a new tavern
Ideals: Philantrophist. Bonds: Attractive, Immigrant, Job, Guardian. Occupation: Dyer
Voice: Rolls R's
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 19 (+4) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 80 gp. Tourmaline (150 gp). Eye agate (5 gp). Black opal (500 gp).
Sammal Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He has done his best to style his purple hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his father.
History: He was born to loving parents in a slum to the east. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Poor, Religious. Occupation: Junk Dealer
Voice: Timid voice
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Good (CR 13)
Armor Class 11
Hit Points 50 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +7
Possessions: 2000 gp. Pink pearl (160 gp). Eye agate (12 gp). Black pearl (1400 gp). Black star sapphire (1000 gp). Bloodstone (70 gp). Star rose quartz (70 gp). Black pearl (1400 gp). Azurite (12 gp). Rose (70 gp). Star rose quartz (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aerdeth Petrie, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow cloak and cross-gartered grey stockings. His black hair is braided into rings. His half smiles and gray eyes are beguiling and draw you in.
Personality: He acts crazy and hedonistic. A true patriot, Aerdeth would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He got into the Blacksmith business at a young age. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Aerdeth took refuge in the ruined castle and found the beat up trident and armor he uses now. He has drifted from career to career and currently works as a Blacksmith.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and to be a carter again
Flaws: Hedonist. Bonds: Attractive, Military, Job, Nature. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. Malachite (12 gp). Hematite (12 gp). 1 Spyglass. 1 Magnifying glass.
Dondon Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a large red jacket. He has a slight overbite and is overall scrawny. His hair, while still mostly auburn, has prominent grey streaks. His eyes are blue and beady.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He plays an instrument quite well.
History: He comes from a rich southern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is terrified, and will act out of fear; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Passionate, Artistic. Flaws: Ugly, Fearful. Bonds: Rich, Adventurer. Occupation: Weaver
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 70 gp. 1 Healer’s kit.
Don Rutland, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears professional attire. His blonde hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He works hard and plays hard.
History: The child of a Shipwright, who enjoyed hunting, Don was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.
Motivation: Nothing but the best is good enough for him; and wants to work out more often
Ideals: Athletic, Impeccable. Flaws: Hedonist. Bonds: Attractive, Nature. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 800 sp. 1 Banded mail.
Vanuath Malcolms, Male Half-Elf [Permalink]
Personal [hide]
Description: This eastern man wears yellow painted combat armor at almost all times. His clothes are grease stained in places. His auburn hair is greasy and uncared for. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He misses his home and complains about the freezing weather, even in summer.
History: Born to a Barber, his father struggled to pay the bills. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants a kiss; and he feels that his past leaves him morally obligated to help
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: Just what you see.
Elaim Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long blonde hair reaches down to his waist. He wears a mask on his face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Glassblower, who enjoyed hunting, Elaim was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends.
Ideals: Athletic, Joker, Philantrophist. Bonds: Adventurer, Nature. Occupation: Priest
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 20 (+5) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 200 sp. 1 Thunderstones.
Tim Moreno, Male Half-Elf [Permalink]
Personal [hide]
Description: This western man wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He wears a colorful flower in his auburn hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions; and to be a unemployed again
Flaws: Emotional, Shy. Bonds: Poor, Immigrant, Attractive. Occupation: Soapmaker
Voice: French accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 11)
Armor Class 11
Hit Points 59 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 5 (-3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 270 pp. Banded agate (6 gp). 1 Minor magic item.
Jezebeth Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a robe, a symbol of the four houses of cards around her neck, and a nunchaku on her belt. Her brown hair is singed and shortened. Her thin eyebrows rest above her beady silver eyes.
Personality: Eccentric and domineering, Jezebeth will drive conversation. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a Interpreter, her father struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jezebeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with her old friends
Ideals: Fighting, Extrovert. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 27 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 15 (+2) | 18 (+4) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Ignan, Elven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 800 sp.
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Their contribution stands as a beacon of hope for all adventurers!