Kilvar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He likes to wear ponchos typically of a light brown in addition to tight pants. His white hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a necromancer, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kilvar was born on a far western island where he grew up under the tutelage of his father, an expert Sellsword. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and meet up once more with his childhood friend
Ideals: Athletic. Bonds: Adventurer, Mentor, Immigrant. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Merihim Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. His silver hair is unkempt and raggedy. His black eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to loving parents in a slum to the north. He has had some formal music training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 6)
Armor Class 7
Hit Points 47 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +2
Possessions: 900 gp.
Havilar Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right arm. She is wearing a perfectly clean shirt and pair of pants. She wears her scarlet crest down. Her skin is flawless and her gold eyes scan people very quickly.
Personality: She is happy with her job as a Spy. She turns her eye from what people do, preferring to live and let live. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Havilar is combative with any and all who dare try her patience in the slightest.
History: She was born to loving parents in a slum to the north. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Spy work with an outfit from a few towns over. Spy work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is unsatisfied with her job; and meet up once more with her childhood friend
Ideals: Justice. Bonds: Attractive, Job, Poor, Adventurer. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Undercommon, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 1000 sp. 1 Minor magic item.
Armara Pain, Female Tiefling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a shirt that is too small, which lets her gut show, with a ratty black coat over it and is in decent physical shape. She sports a flattop hair cut. Her ears are large.
Personality: A deeply religious woman she believes everything happens for a reason. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: From birth she was tutored by a cruel and relentless mentor. When Armara reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Her religion dominates her actions; and to prove her worth to the world
Flaws: Ugly, Impulsive. Bonds: Religious, Mentor, Military. Occupation: Server
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Auran, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Rivaan Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green tunic with black highlights, and long white pants that bunch up around his shoes. He has wavy red crest. His red eyes dart from person to person.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He also hits on women, regardless of circumstances.
History: Rivaan was born in the west. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was granted psionic powers by his dying brother.
Motivation: To reunite with his absent mother; and wants his loneliness to end
Ideals: Persistence, Gifted. Bonds: Attractive, Has a crush, Family. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 4000 cp. A small bag of saffron. (10 gp).
Maegan Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear white tank tops with brown skirt. She has done her best to style her black hair to look like a famous performer. Her face is scarred and worn.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: A rival would like her out of the picture; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly. Bonds: Criminal record, Military, Slave, Adventurer. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 11)
Armor Class 10
Hit Points 55 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 | 3 |
Possessions: 800 gp. Chrysoprase (80 gp). Blue star sapphire (500 gp). Coral (140 gp). Amethyst (140 gp). Golden yellow topaz (1600 gp). 1 Minor magic item.
Kali Violence, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears a black armored body suit, with a simple tan line shooting up and back down. Her black hair is lengthy and is close to two feet long. Her eyes are likewise red. Her teeth are yellowed and unaligned.
Personality: She dislikes all the random violence that takes place in the north. She does not believe in violence as a means to an end. She is a dedicated Seamstress but believes her peers are too gung-ho.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother was a soldier and died while she was still young. Kali was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and she wants nothing more than to rejoin the army
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Seamstress
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 33 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 7000 sp.
Gunnloda Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her head has been shaved. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Ugly, Greedy, Antagonistic. Bonds: Poor. Occupation: Cook
Voice: Rolls R's
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1500 sp.
Gale Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dark leathers with embroidery. His gray fur is braided into rings. He has a dull look in his amber eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is a very good compulsive liar and kleptomaniac.
History: Gale lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.
Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality
Ideals: Optimist. Flaws: Shy. Bonds: Criminal record, Family, Adventurer. Occupation: Mayor
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!
