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NPC Generator

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Advanced [show]


Dalgal Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His black hair is still thick. His brown eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Attractive, Job. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Dalgal Bofdann, Male Dwarf Wizard 3
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)15 (+2) 10 (+0)8 (-1)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp.


Social Check DCs


Naill Dalanthan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears violet trousers with blue and yellow striped suspenders. He wears various colorful collared shirts. He wears a top hat to hide his balding. He wears an eyepatch.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He pushes his goals aggressively. He is also a coward if confronted.

History: His parents moved while he was still in utero so he is the first generation to be born here. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Sage for hire.

Motivation: To be a Jeweler again; and expand his business

Flaws: Ugly, Racist, Fearful. Bonds: Immigrant, Job. Occupation: Sage

Voice: Irish accent

Attributes [hide]

Naill Dalanthan, Male Half-Elf Adept 6
Medium (4'11") Half-Elf, Neutral Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Athletics +1, Performance +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Prosperine Still, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is very fat, and prefers to wear green clothing when she does not wear armor. Her hair, while still mostly black, has prominent grey streaks. She wears crescent spectacles with a black brim.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Flattery will make her almost putty in your hands.

History: Born in the east to a Performer, Prosperine learned a great deal about her mother's area of expertise. A gifted student she started as a Shipwright, but she got bored and became a Performer. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage

Ideals: Passionate. Flaws: Ugly, Selfish. Bonds: Job, Adventurer, Family. Occupation: Performer

Voice: Pronounces difficult words wrong

Attributes [hide]

Prosperine Still, Female Tiefling Monk 1
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)18 (+4) 8 (-1)18 (+4)
Skills Deception +6, Medicine +1
Senses Passive Perception 9
Languages Common, Gnoll, Auran, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 40 pp. Amethyst (70 gp).


Social Check DCs


Dayereth Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: Standing 4'7", this man has the majority of his body covered in plate. His hair is short and brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Dayereth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is able to make almost anything out of random pieces of junk.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He has never given up on his singing dream.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic, Gifted, Athletic. Bonds: Religious. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Dayereth Casilltenirra, Male Elf Druid 8
Medium (4'7") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 33 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)9 (-1) 11 (+0)14 (+2)
Skills Medicine +3, Nature +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 30 pp.


Social Check DCs


Three Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has wavy gray fur. His half smiles and amber eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Three lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Justice. Flaws: Secretive. Bonds: Attractive, Family, Adventurer. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Three Blossom, Male Tabaxi Commoner 10
Medium (5'7") Tabaxi, Lawful Evil (CR 10)
Armor Class 11
Hit Points 41 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 110 pp.


Social Check DCs


Windy Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he usually wears his brown robe and has his bastard sword always slung over his shoulder. He has dyed his greying beige fur a little too much giving a sharp beige color. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Crown-heir. He enjoys reading and quiet.

History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Windy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Seeks redemption; and many gnolls want him driven away

Ideals: Logical. Bonds: Job, Mentor, Enemies, Criminal record. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Windy Fang, Male Tabaxi Bard 2
Medium (6'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)9 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Half-Plate.


Social Check DCs


Emerald Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He sports pastel clothing, slightly heavier than average wear. He wears a Stetson hat to hide his balding. He is baby faced.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Emerald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He moved out west to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels kind of lost in life; and a rival would like him out of the picture

Flaws: Shy, Depressed. Bonds: Immigrant, Military, Criminal record. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Emerald Timber, Male Tabaxi Paladin 9
Medium (6'4") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 60 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 9 (-1)15 (+2)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 5000 sp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). An abacus with copper, silver and gold markers (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Rowley, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he very much looks the part of a Adventurer. He keeps his brown hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Diggory took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Racist, Antagonistic. Bonds: Job, Adventurer. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Diggory Rowley, Male Human Sorcerer 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills History +4, Nature +4
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 800 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Ralf Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is still thick. His eyes, though not visible through his cowl, are hazel.

Personality: He snorts whenever he laughs or is feeling confident. As long as the job gets done he does not care how it got done.

History: Born to a pair of adventurers, Ralf grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He has dedicated himself to building a better trade route.

Motivation: He wants to meet his childhood hero; and he feels kind of lost in life

Ideals: Professionalism. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ralf Blythe, Male Human Warlock 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 160 gp. Jasper (20 gp).


Social Check DCs

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