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NPC Generator

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Advanced [show]


Mella Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a robe, a symbol of the four houses of cards around her neck, and a club on her belt. She is bald on top and has large silver tufts of hair around her ears. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.

Personality: She has a massive crush on the younger sibling of the Priest who has hired her part-time. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Mella was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Mella's mother didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She would like to get married and retire; and she's repulsed by the pc

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Has a crush. Occupation: Priest

Voice: Cold and demanding tone

Attributes [hide]

Mella Holland, Female Half-Elf Cleric 4
Medium (5'3") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)13 (+1) 9 (-1)13 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 cp. Amber (50 gp). Malachite (14 gp). Blue quartz (14 gp).


Social Check DCs


Duvamil Turen, Female Gnome [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her pickaxe, which is beautifully polished and possesses an ornate carving of a cross on it. Her white hair is singed and shortened. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She is the product a well kept family trust fund and as such has never really known need. Duvamil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She tends to her Cook job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and she has money and likes to spend it

Flaws: Ugly, Antagonistic. Bonds: Job, Rich, Adventurer. Occupation: Cook

Voice: Whispers

Attributes [hide]

Duvamil Turen, Female Gnome Bard 4
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 13 (+1)9 (-1)
Skills Animal Handling +3, Performance +1
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Tharivol Evans, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined, Opinionated. Bonds: Attractive, Criminal record, Religious. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Tharivol Evans, Male Half-Elf Warlock 12
Medium (5'3") Half-Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 43 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 2000 gp. Brass mug with jade inlays (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Black velvet mask with numerous citrines (80 gp).


Social Check DCs


Halimath Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears yellow leather gloves, a yellow jacket, and tight pants. His silver hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and many dire rats want him driven away

Ideals: Optimist. Bonds: Attractive, Enemies, Slave, Nature. Occupation: Bowyer

Voice: German accent

Attributes [hide]

Halimath Leeming, Male Half-Elf Commoner 4
Medium (5'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)7 (-2) 17 (+3)10 (+0)
Skills History +0, Stealth +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 19000 cp.


Social Check DCs


Roger Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and he perpetually has his halberd ready. He has wavy black hair. His brown eyes lackadaisically let the world flow into them.

Personality: Roger is depressed about a lot of things. He tends to be a nihilist. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the ruined castle and found the beat up halberd and armor he uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Roger Clare, Male Human Cleric 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)9 (-1) 10 (+0)16 (+3)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3200 sp.


Social Check DCs


Verna Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her white hair is lengthy. Her eyes are likewise violet.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Verna is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Verna abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: Her religion dominates her actions; and she wants to meet her childhood hero

Flaws: Terse. Bonds: Family, Immigrant, Adventurer, Religious. Occupation: Bowyer

Voice: Squeaky

Attributes [hide]

Verna Brushgather, Female Halfling Commoner 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 12 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4

Possessions: 900 gp. Aquamarine (900 gp). Aquamarine (900 gp).


Social Check DCs


Mumpena Garrick, Female Gnome [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears tan cloth garments or leather armor. She wears a broad hat to cover her moderate length white hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She will rave to anyone who will listen. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mumpena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to end her boredom

Ideals: Fighting, Logical. Flaws: Insane, Forgetful, Mundane. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Mumpena Garrick, Female Gnome Paladin 4
Small (3'0") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)6 (-2) 14 (+2)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 32000 sp. Red spinel (140 gp).


Social Check DCs


Patrick Woods, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His silver hair is styled in orderly dreadlocks. His eyes are violet and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of giants once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Warlock school at a young age so that he could practice his druidic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to raise his children well; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Selfish. Bonds: Enemies, Adventurer, Family. Occupation: Mayor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Patrick Woods, Male Half-Elf Warlock 4
Medium (5'7") Half-Elf, Neutral Good (CR 4)
Armor Class 7
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)4 (-3) 9 (-1)16 (+3) 15 (+2)16 (+3)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Orc, Draconic
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Naamah Knack, Female Tiefling [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'4" when asserting herself. Her blue hair is knotted and matted. Her half smiles and white eyes are beguiling and draw you in.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Naamah was born into a poor family. Growing up, she dreamt of becoming a Paladin, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Paladin in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Poor, Adventurer. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Naamah Knack, Female Tiefling Paladin 11
Medium (6'4") Tiefling, Neutral Evil (CR 11)
Armor Class 10
Hit Points 117 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 18 (+4)12 (+1) 12 (+1)15 (+2)
Skills Religion +5, Stealth +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1800 gp. Alexandrite (800 gp). Citrine (30 gp). Zircon (30 gp). Onyx (30 gp). Tiger eye turquoise (15 gp). Sardonyx (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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