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NPC Generator

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Advanced [show]


Uthemar Raethran, Male Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is kept up in a ponytail inside a small hat. His eyes are gray and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in a small mountains village. Like his father and his brother before him, after school he went straight into learning to become a Hunter. He became a Hunter soon after.

Motivation: A deep hatred of illithids; and expand his business

Flaws: Forgetful. Bonds: Attractive, Nature, Job, Enemies. Occupation: Hunter

Voice: Booming voice

Attributes [hide]

Uthemar Raethran, Male Elf Sorcerer 3
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Intimidation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 2900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mardred Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing colorful clothing, dressed as a Dyer. Her hair is long and red with streaks of brown, and is pulled back with small grey clips. Her eyes are a pleasant violet.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Mardred was raised in a hard working conservative environment. She was taken from her home at a very young age. She struck the Dyer job and began her own company from there.

Motivation: A deep hatred of illithids; and she'd like to take her coworkers down a peg

Ideals: Extrovert. Flaws: Sensitive. Bonds: Job, Slave, Enemies. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Mardred Trueblood, Female Dwarf Cleric 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 4000 cp.


Social Check DCs


Ozyman Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. His skin is fair and his fingers are delicate and long. His brown hair is cut jaggedly and amateurishly. He wears crescent spectacles with a black brim.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Ozyman took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He doesn't get along with people that don't share his tastes; and to reunite with his old friends

Ideals: Passionate, Gifted, Impeccable. Bonds: Adventurer, Slave. Occupation: Shoemaker

Voice: Russian accent

Attributes [hide]

Ozyman Quickstep, Male Halfling Barbarian 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 13 (+1)9 (-1)
Skills Insight +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp. Chrysoprase (60 gp). Aquamarine (1600 gp). Blue star sapphire (700 gp). Zircon (60 gp).


Social Check DCs


Meriele Ethanasath, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a violet coat. Her hair is blonde and curly. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Stylist. She was granted necromantic powers by her dying brother.

Motivation: Wants to open a new tavern; and doesn't want to be a stylist and was forced into it by her family

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Meriele Ethanasath, Female Half-Elf Rogue 3
Medium (5'1") Half-Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Arcana +3
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ridaro Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: Standing 4'11", this woman wears silk and lounges about seductively. She wears her brown hair down. Her violet eyes have a joyful gleam in them most of the time.

Personality: Ridaro is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: The child of a Healer, who enjoyed hunting, Ridaro was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Human artifacts is her passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Bonds: Attractive, Adventurer, Nature. Occupation: Baker

Voice: Whispers

Attributes [hide]

Ridaro Qualanthri, Female Elf Adept 11
Medium (4'11") Elf, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 7 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 5 (-3)12 (+1) 10 (+0)16 (+3)
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 900 gp. Aquamarine (1600 gp). Brown-green garnet (110 gp). Sardonyx (70 gp). Rhodochrosite (16 gp). Deep green spinel (110 gp). Rich purple corundum (900 gp).


Social Check DCs


Drifting Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries a battered rapier and tarnished pickaxe as well. He has done his best to style his lavender fur to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Opinionated. Flaws: Shy. Bonds: Rich. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Drifting Of Winter, Male Tabaxi Wizard 3
Medium (6'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 15
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 9 (-1)18 (+4) 11 (+0)17 (+3)
Skills Persuasion +5, Religion +6
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Gnome, Goblin
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nadarr Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His crest is bronze and curly. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety

Flaws: Ugly, Insane, Fearful. Bonds: Rich, Adventurer, Enemies. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Nadarr Delmirev, Male Dragonborn Monk 10
Medium (6'1") Dragonborn, Chaotic Good (CR 10)
Armor Class 11
Hit Points 68 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 10 (+0)12 (+1)
Skills Insight +4, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2

Possessions: 270 pp. Lapis lazuli (13 gp). Rock crystal (80 gp). Smoky quartz (80 gp). Rhodochrosite (13 gp). Alexandrite (1400 gp). Aquamarine (1400 gp). Star rose quartz (80 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bruz York, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many red ritualistic tattoos. He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. He wears a wide-brimmed hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Bruz hails from a village terrorized by illithids. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.

Motivation: He has decided he is irredeemable; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Criminal record, Religious, Enemies, Family. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Bruz York, Male Half-Orc Bard 15
Medium (5'7") Half-Orc, True Neutral (CR 15)
Armor Class 10
Hit Points 56 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 15 (+2)8 (-1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 2000 gp. Rock crystal (70 gp). Deep blue spinel (1400 gp). Eye agate (11 gp). Alexandrite (1400 gp). Malachite (11 gp). Eye agate (11 gp). Onyx (70 gp). Obsidian (11 gp). Moss agate (11 gp). Citrine (70 gp). Chalcedony (70 gp). Emerald (400 gp). Emerald (400 gp). Zircon (70 gp). Star ruby (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey top hat and grey clothes. His skin is fair and his fingers are delicate and long. He has wavy brown hair. His eyes are brown and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Nuraval was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Nuraval Burrowfound, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp.


Social Check DCs

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