Leaf In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she has the majority of her body covered in plate. She wears a deerstalker hat to cover her moderate length black fur. She wears round tiny glasses practically rammed into her face.
Personality: She will rave to anyone who will listen. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Gifted from a young age, Leaf studied abroad. Her father was a soldier and died while she was still young. Leaf was left her father's suit of armor and trained in its use and care. She then took over the family business and is one of the better Scribe for hire.
Motivation: To be a Engraver again.
Ideals: Gifted. Flaws: Insane. Bonds: Job, Military. Occupation: Scribe
Voice: Speaks in third person
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1700 sp.
Chay Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears white cloth garments or leather armor. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are likewise gray.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He then took over the family business and is one of the better Sculptor for hire.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Sculptor
Voice: Voice breaks
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 9)
Armor Class 12
Hit Points 76 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 900 gp. A delicate brass dragon egg (80 gp).
Andraste Horner, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern woman wears very tight pants and wife beaters, though occasionally she sports a violet coat. She has slicked back chestnut hair. She has violet eyes.
Personality: Andraste wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born on a small isolated farm. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She was granted necromantic powers by her dying sister.
Motivation: Wants to work out more often; and a need for knowledge about a nearby landmark
Ideals: Athletic, Disciplined, Gifted. Bonds: Adventurer, Nature. Occupation: Bookbinder
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 10)
Armor Class 10
Hit Points 96 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
Tenena Offund, Female Gnome [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She is bristling with hidden weapons, mostly hand crossbows and rapiers. She has wavy brown hair. She has several tiny ruby earrings on each ear.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Cursed with vampirism at a very young age, Tenena has worked very hard to control her curse. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture; and to unite with her sister
Flaws: Disease. Bonds: Criminal record, Rich, Military, Family. Occupation: Marshal
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 5 (-3) |
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Roywyn Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears loose pants and a collared shirt complete with sweater beneath her coat. Her skin is also unnaturally pale. She has slicked back silver hair. She wears a mask on her face.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has drifted from career to career and currently works as a Tanner.
Motivation: Sabotage a competitor; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Ugly, Forgetful. Bonds: Job, Religious. Occupation: Tanner
Voice: Mousy voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 102 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Gnome
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +7
Possessions: 900 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Greethen Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brass crest. He tends to wear a green poncho over his likewise colored trousers and shirt. He has a hunchback. His brass crest is slicked back into a classic pompadour. His fierce gold eyes like to dwell on things.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the west. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Greethen took refuge in the large cave and found the beat up falchion and armor he uses now. He moves from town to town, unable to find a place to settle.
Motivation: He is a bit of a kleptomaniac.
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant, Nature. Occupation: Locksmith
Voice: Soothing and warm
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 9)
Armor Class 13
Hit Points 34 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 900 gp. Rose (50 gp). Blue star sapphire (700 gp). Black star sapphire (700 gp). Tiger eye turquoise (12 gp). Rich purple corundum (700 gp). Golden yellow topaz (1000 gp). Golden pearl (100 gp). Freshwater pearl (12 gp).
Sybil Kitchur, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears silk and lounges about seductively. She has a penchant for wearing a ring with an oversized opal on her left hand. She wears a colorful flower in her brown hair. Her green eyes dart from person to person to random spaces in the air.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is obsessed with finding treasure.
History: She was born on a small isolated farm. Sybil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: She uses money and sex appeal to get what she needs.
Flaws: Depressed. Bonds: Attractive, Rich, Adventurer, Nature. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. 1 Banded mail.
Lone Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'9" has a big stupid grin on her face most of the time. She wears a worn and beaten armor. She has done her best to style her lavender fur to look like a famous performer. She wears an eyepatch.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is an amazing painter.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Architect for hire.
Motivation: Sabotage a competitor; and balancing her hectic life and new architect responsibilities is difficult
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Rich, Job. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 66 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 18 (+4) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 1000 gp. 1 Minor magic item.
Altho Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his white robe and has his kukri always slung over his shoulder. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. His hazel eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he is greedy
Ideals: Optimist. Bonds: Rich, Adventurer, Criminal record, Debt. Occupation: Mercenary
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 15)
Armor Class 13
Hit Points 45 (15d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Gold cup set with emeralds (4000 gp). Solid gold idol (700 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Sapphire pendant on gold chain (500 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and ruby ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Medium magic item.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
