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NPC Generator

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Advanced [show]


Claira Caphaxath, Female Elf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a blue costume with the symbols of death on her torso. She has slicked back silver hair. Her eyes are brown and she is always smoking a pipe.

Personality: She snorts whenever she laughs or is feeling confident. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Claira was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She tends to her Farmer job now, and dutifully fulfills any obligations she has.

Motivation: She is not mentally stable, and does not behave rationally; and her spouse's relatives view her with great suspicion

Flaws: Forgetful, Insane. Bonds: Immigrant, Family, Job. Occupation: Farmer

Voice: Uses sign language

Attributes [hide]

Claira Caphaxath, Female Elf Fighter 2
Medium (5'2") Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 9 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)5 (-3) 9 (-1)9 (-1)
Skills Acrobatics +3, Religion -1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Eiravel Ethanasath, Male Elf [Permalink]

Personal [hide]

Description: He wears tan trousers with red and yellow striped suspenders. He wears various colorful collared shirts, and he perpetually has his monstrous two handed axe ready. His hair is chestnut and very short. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the north his family was never financially stable. He dropped out of school before completing his studies. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eiravel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Gifted, Opinionated, Logical. Bonds: Poor. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Eiravel Ethanasath, Male Elf Sorcerer 1
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 6 (-2)14 (+2) 13 (+1)13 (+1)
Skills History +4, Stealth +6
Senses Passive Perception 11
Languages Common, Elven, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 70 gp. 1 Banded mail.


Social Check DCs


Art Blossom, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is very fat, and likes to wear pastel tank tops with tan skirt. Her wide-brimmed hat is riddled with cuts and holes. Her amber eyes have a joyful gleam in them most of the time.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Born in the north her family was never financially stable. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Stylist

Voice: Spits and sputters

Attributes [hide]

Art Blossom, Female Tabaxi Monk 4
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 5 (-3)17 (+3) 14 (+2)19 (+4)
Skills Deception +6, Nature +5
Senses Passive Perception 12
Languages Common, Giant, Halfling, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Nalral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is an epitome of beauty. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Bather. He turns his eye from what people do, preferring to live and let live. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born on a small isolated farm. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Bather.

Motivation: He loathes his own lifestyle; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Job, Nature, Religious. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Nalral Eversharp, Male Dwarf Aristocrat 9
Medium (3'11") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 65 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 15 (+2)13 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Damaia Talent, Female Tiefling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her dark red hair is lengthy. She has a tattooed face.

Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She always tries to repair and not replace. It was this mentality that drove her into the Beggar business.

History: Born to a poor family in the city she treasured whatever gifts she got. Before the accident, she was one of the most outspoken anti-Tiefling activists. She was mortally wounded, saved by a kind and fast-acting Tiefling doctor. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Poor. Occupation: Beggar

Voice: Uses lots of figures of speech

Attributes [hide]

Damaia Talent, Female Tiefling Wizard 6
Medium (4'7") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)12 (+1) 15 (+2)18 (+4)
Skills Athletics +1, Nature +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 900 gp. Red garnet (160 gp). Red-brown spinel (160 gp). Rock crystal (20 gp). Jet (160 gp). 1 Minor magic item.


Social Check DCs


Tim Fulton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He dresses in grey turtlenecks beneath a tan coat with green slacks. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a criminal king-pin and mafia family Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Tim Fulton, Male Human Ranger 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Hamil Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is knotted and matted. His amber eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.

History: Hamil was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Hamil Thistletop, Male Halfling Rogue 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 46 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 13 (+1)10 (+0)
Skills Athletics +4, Performance +3
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Gnoll, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Medrash Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. He wears his white crest down. His fierce gold eyes like to dwell on things.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Medrash was left his mother's suit of armor and trained in its use and care. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He uses money and sex appeal to get what he needs; and he wants nothing more than to rejoin the army

Ideals: Joker. Flaws: Hedonist. Bonds: Attractive, Military, Adventurer, Rich. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Medrash Pyraxtallinost, Male Dragonborn Paladin 14
Medium (6'5") Dragonborn, True Neutral (CR 14)
Armor Class 12
Hit Points 117 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 10 (+0)14 (+2)
Skills Athletics +5, Persuasion +7
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130

Possessions: 6000 gp. Zircon (40 gp). Violet garnet (800 gp). Red spinel (60 gp). Bloodstone (40 gp). Blue quartz (12 gp). Black opal (600 gp). Sardonyx (40 gp). Obsidian (12 gp). 1 Medium magic item.


Social Check DCs


Ernest Mitchell, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His tied-back hair is chestnut. His eyes, though not visible through his cowl, are gray.

Personality: While he acts the brute, he is far gentler than he would appear. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: Ernest was born in the south. At a young age he loved to build and create. A freak accident while working with his Detective mother left him crippled. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Disease, Impulsive. Occupation: Shoemaker

Voice: Speaks like tongue is numb

Attributes [hide]

Ernest Mitchell, Male Human Commoner 11
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 61 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 15 (+2)12 (+1)
Skills Insight +6, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 400 pp. Tiger eye turquoise (15 gp). 1 Minor magic item.


Social Check DCs

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