Adrie Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears yellow painted combat armor at almost all times. With bright brown hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Adrie would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Adrie was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Cursed with a spirit at a very young age, Adrie has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants nothing more than to rejoin the army; and to clean up the streets
Ideals: Persistence. Flaws: Disease. Bonds: Poor, Military. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. Black pearl (1100 gp). Deep green spinel (80 gp).
Fenriz Love, Male Tiefling [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is portly but not overly obese. He keeps his brown hair in a flapper bob. His eyes are gold.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortspear.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Justice, Artistic. Bonds: Attractive, Rich, Adventurer. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Infernal, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Gold and topaz bottle stopper cork (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.
Three Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman is typically in her Barber uniform. Her clothes are grease stained in places. Her gray fur is matted, messy, and big. She is missing an eye and her face is severely sunburned. Her one remaining eye shines copper.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in the east to a Barber, Three learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Barber. She struck the Barber job and began her own company from there.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Barber
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 310 gp. Solid gold idol (500 gp). Solid gold idol (500 gp). Large well-done wool tapestry (600 gp). 1 Silk rope.
Right-Handed Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light pastel in addition to tight pants. He is muscular with a powerful set of arms. His cinnamon fur is drawn into a tight pony tail with a clover scrunchie. He wears crescent spectacles with a black brim.
Personality: He snorts whenever he laughs or is feeling confident. He can't help but pocket interesting objects he comes across
History: He served in the navy to pay for his family's outstanding loans. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Bonds: Criminal record, Military, Job. Occupation: Carpenter
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 250 gp.
Eloise Alston, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her long blonde hair is drawn into a two foot long braid. She has several tiny jet earrings on each ear.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her childhood dream was to be a Locksmith, but she was a colossal failure. She's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: Wants her loneliness to end; and sabotage a competitor
Ideals: Gifted. Bonds: Rich, Has a crush, Religious, Job. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 74 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 18 (+4) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Sylvan, Giant, Ignan, Gnoll
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 1000 gp. Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (180 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torgga Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a grey vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her hair is silver, silky, and of moderate length. She has a dull look in her violet eyes.
Personality: She likes to make people angry or surprised. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature. Occupation: Jeweler
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
Trym LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Half-Elf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better trade route.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Fighting. Flaws: Ugly, Lazy. Bonds: Adventurer, Family. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 14)
Armor Class 9
Hit Points 63 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d6-1, Ranged +4 / 4d6-1, Grapple +7
Possessions: 6000 gp.
Emmeline Warwick, Female Human [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed scythe, just in case. She carries a battered nunchaku and tarnished scythe as well. Her golden hair is unkempt and raggedy. Her eyes are hazel.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is a ruthless business woman, a trait she acquired from her father.
History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Sage hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest woman in the north.
Ideals: Fighting, Justice, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1
Possessions: 400 sp.
Dynamic Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her lavender fur up. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.
History: She was born a particularly ugly child, much to the horror of her parents. A freak accident while working with her Adventurer mother left her crippled. She used her abilities to travel the world and help people.
Motivation: She's repulsed by the PC; and she has a crush on the local adventurer
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Disease. Bonds: Poor. Occupation: Carpenter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Rhodochrosite (11 gp).
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