Leucis Devotion, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight green one piece outfit complete with pants, hood, and a cape. He keeps his blue hair in a flapper bob. His gold unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments
History: Leucis hails from a village terrorized by dire rats. In his 16th year, his parents were killed by a dire rats raid, leaving Leucis alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants revenge against dire rats; and many dire rats want him driven away
Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 39000 sp. Zircon (40 gp).
Eberdeb Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a long, blue, dusty cloak. He has done his best to style his chestnut hair to look like a famous performer. His eyes are violet and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born several months after his mother was called into army service. His mother took him hunting and taught him how to get in the mind of other creatures. He's also a talented Locksmith, but doesn't like to broadcast it.
Motivation: Many illithids want him driven away; and to be a locksmith again
Ideals: Opinionated, Fighting. Bonds: Nature, Military, Job, Enemies. Occupation: Barber
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 400 gp.
Adam Bentley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a well pressed and immaculate suit (or dress). He wears his chestnut hair up in a very large beehive style do. His eyes are a pleasant gray.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Adam was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Professionalism, Gifted. Bonds: Enemies, Mentor. Occupation: Ploughman
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 400 gp.
Norman Ariessus, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses well, typically a more casual-formal manner. His red hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.
History: Born to a Masseuse, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Sensitive, Selfish. Bonds: Attractive, Poor. Occupation: Priest
Voice: Irish accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 40000 cp. Star ruby (400 gp). Tourmaline (140 gp).
Ekk Graeme, Female Half-Orc [Permalink]
Personal [hide]
Description: This northern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is well dressed, but even with her fine clothing she looks run-down. She keeps her black hair in a flapper bob. Her eyes, though not visible through her cowl, are hazel.
Personality: She is happy with her job as a Sellsword. She turns her eye from what people do, preferring to live and let live. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. After coming to the age of reason, Ekk took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To be a Bookbinder again.
Ideals: Gifted. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job. Occupation: Sellsword
Voice: Slurs words
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 119 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 11000 gp. Brass mug with jade inlays (200 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (200 gp). Embroidered and bejeweled glove (3000 gp). Silver chalice with lapis lazuli gems (70 gp). Gold dragon comb with red garnet eye (900 gp). Silver comb with moonstones (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver comb with moonstones (700 gp). A necklace of small pink pearls (3000 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A necklace of small pink pearls (3000 gp). Gold music box (3000 gp). Jeweled electrum ring (8000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Sapphire pendant on gold chain (1200 gp). A small bag of saffron. (80 gp). Cloth of gold vestments (70 gp). Jeweled gold crown (8000 gp). Sapphire pendant on gold chain (1200 gp). 1 Medium magic item. 1 Medium magic item.
Elizabeth Winterbourne, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has a slight overbite and is overall scrawny. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She wants revenge against brigands; and regain custody of her daughter
Ideals: Joker. Flaws: Terse. Bonds: Attractive, Military, Enemies, Family. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (4'10") Human, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 800 sp.
Adrie Caerdonel, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'1" and is dressed in an above average manner. Her right hand appears badly burned and disfigured. Her long silver hair is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is fixated on the number 47. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Adrie was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tailor. She then took over the family business and is one of the better Tailor for hire.
Motivation: She desires power and/or immortality.
Flaws: Insane. Bonds: Attractive, Adventurer, Job. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Jheri Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear green tank tops with black skirt. Her bronze crest is drawn into a tight pony tail with a skull scrunchie. Her eyes are a pleasant red.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is obsessed with her god.
History: She was born on a small isolated farm. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Optimist. Bonds: Religious, Nature, Adventurer, Job. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 12)
Armor Class 9
Hit Points 59 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d10+1, Ranged +3 / 3d10-1, Grapple +1
Possessions: 200 pp. Coral (130 gp). Blue sapphire (500 gp). Rhodochrosite (8 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torinn Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. He has red crest. His eyes are gold.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.
History: Torinn was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Poor, Has a crush. Occupation: Fletcher
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 7
Hit Points 57 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +0 / 3d4-3, Grapple +1
Possessions: 1400 gp. Tourmaline (120 gp). Blue star sapphire (400 gp). White opal (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
