Morana Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses in brown turtlenecks beneath a black coat with green slacks. Her blonde hair is smooth and relatively long. Her brown eyes are passionate and lively.
Personality: A skeptical and narcissistic woman, Morana's first love is herself. Her second love is also herself. She would rather hide behind her crafts than deal with other people.
History: Born to a Doctor, her father struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered music. She has never given up on her music dream.
Motivation: To clean up the streets.
Ideals: Athletic, Impeccable, Artistic. Flaws: Shy. Bonds: Poor. Occupation: Unemployed
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 54 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +3
Possessions: 8000 sp. Solid gold idol (500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (1600 gp). Gold music box (2000 gp).
Amnon Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He carries with him a set of bows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His white hair is greasy and uncared for. His eyes are black and he is always smoking a pipe.
Personality: Amnon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Extrovert. Flaws: Ugly, Addict. Occupation: Architect
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 19 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Druidic, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 7000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). Silver ewer (40 gp). Carved bone or ivory statuette (40 gp). 1 Minor magic item.
Andraste Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair is red and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the recently deceased. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She served in the navy to pay for her family's outstanding loans. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now mingles about in high society.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Military, Rich. Occupation: Bricklayer
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial, Sylvan, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 gp.
Isabella Tickle, Female Human [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants. Her skin is fair and her fingers are delicate and long. Her hair is always cut to a buzz. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She speaks before she thinks and is too direct. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her arcane abilities were realized during a raid on her village. By chance she met her brother recently and the two have been together since.
Motivation: Expand her business; and to unite with her brother
Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Family, Job. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 100 gp.
Sariel Firahel, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a custom-built plate barding that's adorned with blue lining and desert motifs. She wears her golden hair down. Her ears are large.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She served in the navy to pay for her family's outstanding loans. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Sage. She now owns her own business.
Motivation: Sabotage a competitor; and she wants nothing more than to rejoin the army
Flaws: Ugly. Bonds: Poor, Job, Family, Military. Occupation: Sage
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Shaena Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears red leather gloves, a red jacket, and tight pants, marred by sweets. She wears her hair in dreadlocks. This hazel eyed westerner is not easily forgotten.
Personality: She loves telling others what to do and how they should feel about things. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother took her hunting and taught her how to get in the mind of other creatures. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and she has a rivalry with the church that dominates her actions
Ideals: Opinionated. Flaws: Ugly. Bonds: Religious, Rich, Nature. Occupation: Fortune-teller
Voice: Soothing and warm
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Golden yellow topaz (600 gp). Smoky quartz (30 gp). Moss agate (16 gp).
Geoffrey Il-Song, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'0" and is typically in his Laborer uniform. His right leg appears badly burned and disfigured. With a patchy auburn beard and wild auburn hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He uses divination through singing.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Geoffrey took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and to be a locksmith again
Ideals: Gifted. Flaws: Disease. Bonds: Job, Poor. Occupation: Laborer
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Druidic, Ignan, Gnome
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
Possessions: Just what you see.
Pelt Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a slight overbite and is overall scrawny. Her red fur is kept up in a ponytail inside a wide-brimmed hat. Her eyes are blue.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a small toy that she constantly fidgets with.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. When Pelt reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She inherited the family business which she has now maintained for 11 years.
Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk
Flaws: Antagonistic, Addict. Bonds: Military, Job, Adventurer. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 200 gp. 1 Minor magic item.
Zunn Everly, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Assassin. His blonde hair is long and unkept. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a assassin and was forced into it by his family
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Guardian, Adventurer, Family. Occupation: Assassin
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 7 (-2) | 15 (+2) | 7 (-2) | 4 (-3) |
Senses Passive Perception 8
Languages Common, Orc, Elven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +0
Possessions: 270 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!
