Zedaar Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His gold crest is unkempt and raggedy. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Zedaar will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Roofer, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.
Motivation: To end his boredom; and to be a roofer again
Ideals: Extrovert, Philantrophist. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp.
Nicor Soft, Male Tiefling [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man is typically in his Stylist uniform. His chestnut hair is braided into rings. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Nicor was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Glassblower, but he got bored and became a Stylist. He tends to his Stylist job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Athletic, Joker, Philantrophist. Bonds: Job, Poor. Occupation: Stylist
Voice: Sensual and smooth
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Aquan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp. 1 Masterwork Common Melee.
Isabella Winthrop, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a rose on it. Her silver hair is greying along the sides and has receded to reveal a widow's peak. She wears large thick round spectacles.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Flattery will make her almost putty in your hands.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Isabella took refuge in the ruined castle and found the beat up flail and armor she uses now. She was always very intelligent and has formed a secret society of freemasons.
Motivation: Sabotage a competitor; and balancing her hectic life and new actor responsibilities is difficult
Ideals: Disciplined. Flaws: Selfish, Secretive. Bonds: Rich, Nature, Job. Occupation: Actor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 6)
Armor Class 13
Hit Points 29 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 11 (+0) | 11 (+0) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a brown shirt with thin tan vertical stripes and white pants. His lavender fur is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is able to make almost anything out of random pieces of junk.
History: He was born on a small isolated farm. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Ruler.
Motivation: He'd like to take his coworkers down a peg; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Nature, Job. Occupation: Ruler
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 17000 cp.
Cloud Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop fur cut. His amber eyes are passionate and lively.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Sold as a small child to a brothel owner, Cloud was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: He has money and likes to spend it; and wants to work out more often
Ideals: Athletic, Justice. Bonds: Rich, Attractive, Mentor. Occupation: Priest
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 15
Hit Points 74 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 20 (+5) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +5
Possessions: 150 pp. Deep blue spinel (400 gp). Amethyst (150 gp). Rock crystal (30 gp).
Forcas Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his long black hair kept up in a rat tail. His silver eyes dart around the room hyper actively observing anyone and anything.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Forcas hails from a village terrorized by illithids. His martial abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: A deep hatred of illithids; and revenge
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Fearful. Bonds: Enemies. Occupation: Banker
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 30 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 4 |
Possessions: 700 gp. Rich purple corundum (1100 gp). Rhodochrosite (8 gp). 1 Minor magic item.
Helja Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears silk and lounges about seductively. She has styled her brown hair well, parting it to the right. Her eyes, though not visible through her cowl, are amber.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She is the product a well kept family trust fund and as such has never really known need. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Unemployed work with an outfit from a few towns over. Unemployed work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Unemployed soon after.
Motivation: She is not mentally stable, and does not behave rationally; and further expansion of business
Flaws: Insane. Bonds: Attractive, Enemies, Rich, Job. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 7)
Armor Class 13
Hit Points 53 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 90 pp.
Shivering Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, pastel cloak. He wears his beige fur up. His copper eyes are slightly larger than normal.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born at the edge of vast desert. Shivering liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Shivering and his spouse have recently divorced.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Antagonistic. Bonds: Attractive, Enemies, Nature. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Ilga Dayton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is typically in her Jeweler uniform. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. As long as the job gets done she does not care how it got done.
History: When she was but 7 years old her parents immigrated from the south. From there she went from mercenary job to mercenary job. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Expand her business; and further expansion of business
Ideals: Professionalism. Bonds: Job, Immigrant, Adventurer. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 16 (+3) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Darkwood Shield.
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Their contribution stands as a beacon of hope for all adventurers!
