Nemeia Enigma, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is wearing a long, black, dusty cloak, and sports empty pouches on her belt. Her red hair is heavily combed to the left. Her white eyes are slightly larger than normal.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is obsessed with her god.
History: Nemeia was born in the west. At a young age she loved to build and create. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She has a rivalry with the Church that dominates her actions; and several ex partners dislike her way of doing things and want revenge
Ideals: Persistence. Flaws: Selfish. Bonds: Religious, Mentor, Enemies. Occupation: Shoemaker
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 11000 sp. Freshwater pearl (12 gp). Lapis lazuli (12 gp). Hematite (12 gp). Deep blue spinel (900 gp). 1 Minor magic item.
Jak Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has a slight overbite and is overall scrawny. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person.
Personality: He loves telling others what to do and how they should feel about things. He is used to getting what he wants. In part because he is a meticulous planner.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Opinionated, Professionalism. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 8 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 8 (-1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Terran
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 900 gp. Moss agate (9 gp). Lapis lazuli (9 gp).
Tree Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a simple burlap shirt and baggy pants. He conceals his falchion with his veritable burlap sack of a shirt. He has wavy yellow fur. He tend to wears goggles to shield his eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not trust anyone and sleeps with one eye open.
History: The child of a Fletcher, who enjoyed hunting, Tree was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He was granted druidic powers by his dying sister.
Motivation: Wants his loneliness to end; and to get a good night's sleep
Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Nature, Has a crush. Occupation: Actor
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 74 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5
Possessions: 1000 gp. Red-brown spinel (100 gp). Pink pearl (100 gp). Alexandrite (1000 gp). Chrysoprase (50 gp). 1 Minor magic item. 1 Minor magic item.
Shamil Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'4" and is a bit bulky. She is very muscular particularly in the legs. She prefers to wear tan pants and tee shirts. Her silver hair is cut short with large spiked bangs in the front. She has gray eyes and a tan hat with a blue feather.
Personality: Abrasive and pushy, she has a hard time making friends. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Shamil hails from a village terrorized by brigands. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has since lost track of the people in her past.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Enemies, Family. Occupation: Barkeep
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 11000 cp. Red-brown spinel (160 gp). Black pearl (600 gp). Hematite (10 gp).
Ugarth Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a simple black robe with green stripes complete with hood, and he perpetually has his scimitar ready. His long black hair reaches down to his waist. He wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Ugarth isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ugarth is combative with any and all who dare try his patience in the slightest.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Fighting, Impeccable, Justice, Gifted. Bonds: Adventurer. Occupation: Butcher
Voice: Sounds elderly
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 120 gp. Eye agate (16 gp).
Sun In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She likes to wear ponchos typically of a light pastel in addition to tight pants. She has dyed her greying orange fur a little too much giving a sharp orange color. Her eyes are yellow and beady.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. She is obsessed with her god.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Before the accident, she was one of the most outspoken anti-Half-Elven activists. She was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. She was granted arcane powers by her dying brother.
Motivation: A strong sense of loyalty to Half-Elven people.
Ideals: Athletic, Justice, Gifted. Flaws: Ugly, Racist. Bonds: Religious. Occupation: Shepherd
Voice: pre-pubescent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shedinn Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. He wears his green crest down. He has red eyes.
Personality: Shedinn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a pair of adventurers, Shedinn grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Map Maker, and he later adopted a second son.
Motivation: To get a good night's sleep; and to be a dilettante again
Ideals: Fighting, Impeccable. Flaws: Insomniac. Bonds: Family, Adventurer, Job. Occupation: Map Maker
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 8 (-1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +7 / 1d10+5, Ranged +1 / 1d10-1, Grapple +5
Possessions: 200 gp. 1 Minor magic item.
Greethen Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a green armored body suit, with a simple grey line shooting up and back down and is in decent physical shape. His crest is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Overbrimming with self-confidence, Greethen isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Greethen lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Shepherd they were divorced and he won custody of their son. He worked as a Dyer, and he later adopted a second son.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Impeccable, Artistic. Bonds: Attractive, Family. Occupation: Dyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 15)
Armor Class 12
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 |
Possessions: 1000 pp. Deep blue spinel (800 gp). Sardonyx (40 gp). Freshwater pearl (15 gp). Zircon (40 gp). Azurite (15 gp). Banded agate (15 gp). Amethyst (120 gp). Obsidian (15 gp). Jasper (40 gp). Black pearl (800 gp). Rhodochrosite (15 gp). Fiery yellow corundum (1500 gp). Alexandrite (800 gp). Rock crystal (40 gp). Brown-green garnet (120 gp). Tiger eye turquoise (15 gp).
Wiggens Garrick, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear tan pants and tee shirts. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.
Personality: Wiggens wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Wiggens was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wiggens decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Disciplined. Flaws: Racist, Antagonistic. Bonds: Attractive, Criminal record. Occupation: Sailor
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Druidic, Aquan
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Shout outs: Stacey, HilloDark, Brian Tanner, Serafina Moon, Thomas Spence, Armand Desharnais, Trev909, Bob Goode, TODD RICHARD, Iofire, Caitlin W., Damon Carrington, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, David R Abbott, Rick Marsh, Brittany DeNicholas, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Robin Ellis-Foster, Jess, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Gundar Wez, Nahellion, That Video Editor Nic, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Thobek, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Festus, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, zachary gee, Jason Clark
Their contribution stands as a beacon of hope for all adventurers!
