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NPC Generator

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Advanced [show]


Gynk Crawford, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her brown hair is well kept. Her eyes are green and beady.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her druidic abilities were realized during a raid on her village. She was granted druidic powers by her dying sister.

Motivation: She wants nothing more than to rejoin the army; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Religious, Military. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Gynk Crawford, Female Half-Orc Expert 7
Medium (4'11") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5

Possessions: 70000 cp.


Social Check DCs


Dazzazn Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a green and black handkerchief worn on his right side. His crest is scarlet and very short. This gold eyed southerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the south, but his parents moved at a very young age to the north. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has been a successful dealer in antiques buying low and selling high.

Motivation: Seeks redemption; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Insane. Bonds: Criminal record, Immigrant, Religious. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Dazzazn Kerrhylon, Male Dragonborn Warlock 7
Medium (6'4") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 8 (-1)18 (+4)
Skills Animal Handling +2, Deception +7
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a brown armored body suit, with a simple tan line shooting up and back down. He has styled his black fur well, parting it to the right. His copper eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Three was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Religious. Occupation: Actor

Voice: Booming voice

Attributes [hide]

Three Shore, Male Tabaxi Warrior 2
Medium (6'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)12 (+1) 11 (+0)18 (+4)
Skills Deception +6, Perception +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 190 gp.


Social Check DCs


Ridaro Withrethin, Female Elf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath her clothing is a huge mess of scar tissue. Her red hair, when down, is lengthy. Her eyes are blue and beady.

Personality: She will rave to anyone who will listen. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She was born a particularly ugly child, much to the horror of her parents. She moved from fad to fad and when she turned 15 she discovered dancing. She saw the violence of war and the aftermath so she converted to religion and dedicated herself to non-violence.

Motivation: She is currently in port desperately looking for someone to get her out.

Ideals: Artistic. Flaws: Ugly, Insane, PTSD. Bonds: Slave, Religious. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Ridaro Withrethin, Female Elf Expert 3
Medium (4'7") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 12 (+1)14 (+2)
Skills Religion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Akmen Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His blue hair is greasy and uncared for. His fierce gold eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Blacksmith

Voice: Rolls R's

Attributes [hide]

Akmen Sadness, Male Tiefling Bard 4
Medium (6'10") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 5 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 5 (-3)12 (+1) 13 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Mormo Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears baggy green pantaloons and a white scarf. His right leg appears badly burned and disfigured. He has dark red hair. His otherwise smooth face is marked with small tiny scars.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to fit into much smaller and tighter spaces than normal.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants revenge against brigands; and many brigands want him driven away

Ideals: Philantrophist, Gifted. Bonds: Immigrant, Enemies. Occupation: Glassblower

Voice: Cold and demanding tone

Attributes [hide]

Mormo Principle, Male Tiefling Fighter 11
Medium (6'4") Tiefling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 41 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)17 (+3) 14 (+2)19 (+4)
Skills Acrobatics +6, Insight +6
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Gnome
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +6

Possessions: 70 pp.


Social Check DCs


Dynamic Running, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel coat over a black low-cut shirt, and a feathered hat upon her head. She is physically well-built. She wears her yellow fur up. Her eyes are a pleasant amber.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Merchant arts, while her father instructed her in etiquette, music and courtly manner. She was an apprentice working in her mother's forge. She has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wishes to resurrect an old love

Ideals: Optimist, Fighting. Bonds: In love, Rich, Job. Occupation: Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Dynamic Running, Female Tabaxi Expert 10
Medium (6'0") Tabaxi, True Neutral (CR 10)
Armor Class 10
Hit Points 48 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 15 (+2)20 (+5)
Skills Animal Handling +6, Intimidation +9
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3

Possessions: Jasper (20 gp). Moss agate (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bruz Wheatley, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is dressed in a clean white cloak covering his clean studded leather. He keeps his long red hair kept up in a rat tail. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is extraordinarily eccentric. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Flaws: Ugly, Insane. Bonds: Poor, Family, Religious. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

Bruz Wheatley, Male Half-Orc Wizard 9
Medium (6'2") Half-Orc, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)5 (-3) 16 (+3)14 (+2)
Skills History +0, Religion +0
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Obsidian (7 gp). Azurite (7 gp). Jasper (50 gp). 1 Minor magic item.


Social Check DCs


Shivering Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. His brown fur is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Shivering abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Shivering and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shivering discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shivering fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Disease, Greedy. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Posh accent

Attributes [hide]

Shivering Grass, Male Tabaxi Warrior 5
Medium (5'11") Tabaxi, Neutral Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)14 (+2) 5 (-3)12 (+1)
Skills Performance +4, Survival +0
Senses Passive Perception 7
Languages Common, Druidic, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 5000 sp. Moss agate (9 gp). 1 Minor magic item.


Social Check DCs

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