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NPC Generator

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Advanced [show]


Gormogord Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy white pantaloons and a brown scarf. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He misses his home and complains about the freezing weather, even in summer.

History: His parents moved while he was still in utero so he is the first generation to be born here. As a young adult he joined a group advocating for an improvement in Halfling conditions. He now owns his own business.

Motivation: Further expansion of business.

Flaws: Terse, Racist. Bonds: Immigrant, Job. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gormogord Stoutbridge, Male Halfling Druid 2
Small (3'1") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)9 (-1) 8 (-1)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Norkruuth Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His blue crest is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Performer but believes his peers are too gung-ho.

History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants to get laid; and wants a kiss

Ideals: Pacifist, Entrepeneur. Bonds: Nature, Immigrant, Has a crush. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Norkruuth Raghthroknaar, Male Dragonborn Barbarian 9
Medium (6'3") Dragonborn, Lawful Good (CR 9)
Armor Class 9
Hit Points 65 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)17 (+3) 12 (+1)14 (+2)
Skills Intimidation +5, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Ignan, Goblin
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 1600 gp. Moonstone (20 gp). Peridot (20 gp). Chrysoprase (20 gp). Citrine (20 gp). Chalcedony (20 gp). Eye agate (4 gp).


Social Check DCs


Galiena Blankley, Female Human [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of ceremonial daggers on her belt, each one with a opal on the hilt. She has a long blonde ponytail with little hanging trinkets. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born to a criminal king-pin and mafia family When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Tailor. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Galiena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Job, Criminal record. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Galiena Blankley, Female Human Cleric 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 8 (-1)13 (+1) 16 (+3)18 (+4)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 130 gp. 2 Alchemist’s fire.


Social Check DCs


Miles Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a large brown jacket. He has wavy blonde hair. He wears large thick round spectacles.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Bather, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and to unite with his sister

Ideals: Gifted, Professionalism. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Butcher

Voice: Low range voice

Attributes [hide]

Miles Eastaughffe, Male Human Commoner 11
Medium (5'6") Human, Chaotic Good (CR 11)
Armor Class 10
Hit Points 21 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 13 (+1)8 (-1)
Skills History +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Kerkad Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He keeps his green crest in a flapper bob. He has several tiny emerald earrings on each ear.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a soldier and died while he was still young. Kerkad was left his mother's suit of armor and trained in its use and care. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Joker. Flaws: Forgetful, Disease. Bonds: Rich, Military. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Kerkad Jharthraxyn, Male Dragonborn Paladin 1
Medium (6'7") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 6000 cp. 3 Antitoxin.


Social Check DCs


Spring Mirror, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her brown fur is braided into rings. Her ears are large.

Personality: She has a massive crush on the younger sibling of the Marshal who has hired her part-time. She also has developed a complete distrust of the Sculptor profession.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She helped her father out around the business and became quite the natural. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Job, Guardian, Criminal record. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Spring Mirror, Female Tabaxi Commoner 7
Medium (4'9") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills Religion +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Aquamarine (400 gp). Malachite (12 gp).


Social Check DCs


Vondal Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male is well dressed, constantly wearing a grey suit, brown shirt, and tan tie. He is tall, broad shouldered and powerfully built. He wears a deerstalker hat to cover his moderate length golden hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He would rather hide behind his crafts than deal with other people.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vondal took refuge in the old dungeon and found the beat up trident and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk.

Ideals: Joker, Artistic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Vondal Ironfist, Male Dwarf Warlock 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)14 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 110 gp.


Social Check DCs


Vorka Brandon, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is generally shirtless and showing off her tattooed chest. Her golden hair is matted, messy, and big. Her eyes are a pleasant brown.

Personality: A deeply religious woman she believes everything happens for a reason. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: From birth she was tutored by a cruel and relentless mentor. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Vorka took refuge in the ruined castle and found the beat up falchion and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs

Flaws: Ugly. Bonds: Immigrant, Religious, Rich, Mentor, Nature. Occupation: Bookbinder

Voice: Soft and mumbly

Attributes [hide]

Vorka Brandon, Female Half-Orc Wizard 9
Medium (6'2") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 21 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Terran
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444321

Possessions: 500 gp. Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Two Llamas Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He carries a battered club and tarnished flail as well. His Stetson hat is riddled with cuts and holes. He has a dull look in his blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Rich. Occupation: Brewer

Voice: French accent

Attributes [hide]

Two Llamas Of Passion, Male Tabaxi Ranger 3
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp.


Social Check DCs

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