Mreksh Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Gardener. He is physically well-built. He has done his best to style his white crest to look like a famous performer. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is compelled to act according to his religious beliefs; and further expansion of business
Bonds: Adventurer, Religious, Criminal record, Job. Occupation: Gardener
Voice: Old thin voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
Possessions: 40000 cp. Solid gold idol (300 gp).
Aasathra Mystan, Female Dragonborn [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She is wearing a long, green, dusty cloak. She wears a feathered hat to cover her moderate length scarlet crest. Her ears are large.
Personality: She is almost excessively polite to everyone, even when angry. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She is untrained/undisciplined, which makes her dangerous.
Motivation: Sabotage a competitor; and obtaining odd cultural halfling artifacts is her passion
Flaws: Ugly, Shy, Insane. Bonds: Adventurer, Criminal record, Job. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 18 (+4) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Ignan, Abyssal, Terran, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp.
Greeba Woods, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a black and tan handkerchief worn on her left side. She has a moderate pudge and is not very fit. Her hair is greying and her face has many wrinkles. Her blue eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing herself, she comes off as nervous. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She moved from fad to fad and when she turned 15 she discovered poetry. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Fletcher
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 |
Possessions: Red spinel (110 gp). Banded agate (11 gp). Alexandrite (1600 gp).
Purban Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He has a large red mantle and cape that has been intricately interwoven into his black robe, and carries hammers. With a patchy silver beard and wild silver hair. His amber eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born at the edge of vast desert. His first spouse was a Ruler, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Fighting, Philantrophist. Flaws: Mundane. Bonds: Nature, Family. Occupation: Servant
Voice: Sleepy voice
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 13 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. 2 Holy water.
Pyntle Reese, Female Gnome [Permalink]
Personal [hide]
Description: She has a large tan mantle and cape that has been intricately interwoven into her yellow robe, and carries kukris. Her hair is always cut to a buzz. Her blue eyes lackadaisically let the world flow into them.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised in a mountains tribe. She went to a religious school and was inspired by the priests there in charitable deeds. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Dragonborn people; and her religion dominates her actions
Ideals: Fighting, Professionalism. Flaws: Racist. Bonds: Nature, Religious. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Gnome, Infernal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Rosamund Rutland, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears silk and lounges about seductively. Her hair is auburn and very short. Her eyes are a pleasant violet.
Personality: She is mildly Human supremacist, though she does not identify as such. She is skeptical of what others tell her and is slow to trust.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Many giants want her driven away; and a strong sense of loyalty to half-orc people
Flaws: Racist, Shy. Bonds: Attractive, Religious, Enemies. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Goblin
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 1400 gp. Peridot (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rathkran Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He is physically well-built. His crest is brass, silky, and of moderate length. His gold eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rathkran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rathkran. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Justice. Bonds: Attractive, Criminal record, Nature. Occupation: Sailor
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Terran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp. 3 Holy water. 3 Tanglefoot bags. 1 Antitoxin.
Quick Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She dresses in collared shirts and wears a proper scarf over her head. She has no fur. Her face is scarred and worn.
Personality: She is witty, but her monotone delivery comes off as unnerving She is frequently practicing swordplay.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. There was a wharf not far from home where she often wandered off to fish. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Military, Nature. Occupation: Fortune-teller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Margery Kendall, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears professional attire. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is kept up in a ponytail inside a wide-brimmed hat. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: When she was but 4 years old her parents immigrated from the north. Margery was born on a far northern forest where she grew up under the tutelage of her father, an expert Shipwright. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is currently in port desperately looking for someone to get her out; and to settle down with her crush
Ideals: Joker, Justice. Bonds: Attractive, Slave, Immigrant. Occupation: Shipwright
Voice: Jamaican accent
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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