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NPC Generator

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Advanced [show]


Az-Rans Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a simple burlap shirt and baggy pants. He conceals his trident with his veritable burlap sack of a shirt. His skin is also unnaturally pale. His tied-back hair is silver. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and seeks redemption

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Addict, Shy. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Az-Rans Brandon, Male Half-Orc Cleric 3
Medium (6'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 17 (+3)7 (-2) 12 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp.


Social Check DCs


Merihim Principle, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze, and is pretty ugly. His silver hair is singed and shortened. His gold eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: When he was but 5 years old his parents immigrated from the west. His parents enrolled him in a Sorcerer school at a young age so that he could practice his arcane talents. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Military, Immigrant. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Merihim Principle, Male Tiefling Sorcerer 1
Medium (6'6") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 15 (+2)12 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white fur is braided into rings. His hazel eyes dart from person to person.

Personality: He acts crazy and hedonistic. He works hard and plays hard.

History: Dynamic lived on a farm with his mother, near the main road leading to a nearby town. His homeland was ravaged by war and he spent much of his life rebuilding it. By chance he met his brother recently and the two have been together since.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Fighting, Athletic. Flaws: Hedonist, PTSD. Bonds: Family. Occupation: Miller

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dynamic Grass, Male Tabaxi Warrior 10
Medium (6'8") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 52 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)14 (+2) 16 (+3)14 (+2)
Skills Deception +6, Insight +7
Senses Passive Perception 13
Languages Common, Celestial, Infernal
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1500 gp.


Social Check DCs


Barakas Harm, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He keeps his chestnut hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: Barakas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable. Bonds: Immigrant, Attractive, Slave, Poor. Occupation: Bookbinder

Voice: Farmer accent

Attributes [hide]

Barakas Harm, Male Tiefling Expert 8
Medium (5'6") Tiefling, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 9 (-1)12 (+1) 14 (+2)16 (+3)
Skills Intimidation +6, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +7 / 2d10+4, Ranged +2 / 2d10-1, Grapple +4

Possessions: 900 gp.


Social Check DCs


Vistra Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses like a well dressed Hunter does. She wears her golden hair down. She tend to wears goggles to shield her eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her job bores her to no end. She has decided to make it more interesting.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Vistra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has recently gotten a pet goose that steals things from people.

Motivation: Expand her business.

Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record, Immigrant. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Vistra Orcfoe, Female Dwarf Barbarian 3
Medium (3'9") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)12 (+1) 6 (-2)10 (+0)
Skills Arcana +3, Performance +2
Senses Passive Perception 8
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Amber (90 gp). Fire opal (700 gp).


Social Check DCs


Zedaar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears an entirely black suit with tan socks and a vest with buckled shoes. His broad hat is riddled with cuts and holes. His fierce gold eyes like to dwell on things.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Zedaar has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels threatened by others.

Ideals: Athletic, Passionate. Flaws: Ugly, Fearful, Disease. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Zedaar Turnuroth, Male Dragonborn Warrior 5
Medium (6'3") Dragonborn, Lawful Evil (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)13 (+1) 14 (+2)15 (+2)
Skills Investigation +4, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Fivin Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with violet lining and desert motifs. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born on a small isolated farm. He worked as a nervous Painter and found it very stressful. He has drifted from career to career and currently works as a Painter.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Insane, Antagonistic. Bonds: Nature, Job. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Fivin Qualanthri, Male Half-Elf Cleric 2
Medium (5'8") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)6 (-2) 12 (+1)13 (+1)
Skills Nature +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs


Theobald Wallace, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He is bristling with hidden weapons, mostly hammers and rapiers. With bright brown hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He is a Doppelganger in disguise. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels that his past leaves him morally obligated to help; and he is wracked by social anxiety

Flaws: Fearful. Bonds: Criminal record, Military, Adventurer, Family. Occupation: Armorer

Voice: Switch between two voices

Attributes [hide]

Theobald Wallace, Male Human Paladin 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 13 (+1)9 (-1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: Red garnet (40 gp).


Social Check DCs


Baern Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: 4'0" and lanky with angular features, he is an attractive figure. He wears a grey cloak and cross-gartered white stockings. He has moderate length golden hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He acts crazy and hedonistic. He invites people to come help in his community garden.

History: Baern was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Attractive, Poor, Adventurer. Occupation: Sailor

Voice: Boston accent

Attributes [hide]

Baern Glanhig, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)8 (-1) 12 (+1)8 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 310 gp.


Social Check DCs

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