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NPC Generator

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Advanced [show]


Morg Browning, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are brown and beady.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Performer, his father struggled to pay the bills. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Religious. Occupation: Mayor

Voice: Soft and melodious

Attributes [hide]

Morg Browning, Male Half-Orc Rogue 15
Medium (6'6") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 56 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)6 (-2) 7 (-2)7 (-2)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His brown hair is styled in orderly dreadlocks. His eyes are brown and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. He inherited the family business which he has now maintained for 4 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Persistence. Flaws: Ugly. Bonds: In love, Military, Job. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Trym Qualanthri, Male Half-Elf Cleric 5
Medium (5'3") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'5" and wears a fancy grey suit. His hair is long and black with streaks of chestnut, and is pulled back with small grey clips. His beard is chestnut, braided, and well cared for. His eyes are green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them

History: Oskar lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A need for knowledge about a nearby landmark; and find a way to reverse the transformation of his sister

Flaws: Shy. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Scribe

Voice: Tuts and clicks tongue

Attributes [hide]

Oskar Trueblood, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 160 gp.


Social Check DCs


Naal Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting clothing which further accentuates his frame. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a pair of big game hunters, but was frequently ill as a child. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A rival would like him out of the picture.

Ideals: Opinionated. Flaws: Insane, Disease. Bonds: Attractive, Criminal record, Family. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Naal Hardy, Male Half-Elf Fighter 5
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: 800 gp.


Social Check DCs


Great In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears an entirely brown suit with green socks and a vest with buckled shoes. She has moderate length gray fur. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is overprotective of those who hire her services. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born several months after her mother was called into army service. Her mother took her hunting and taught her how to get in the mind of other creatures. She has since lost track of the people in her past.

Motivation: To reunite with her absent mother.

Bonds: Attractive, Guardian, Family, Military, Nature. Occupation: Jeweler

Voice: Pirate accent

Attributes [hide]

Great In the Wind, Female Tabaxi Commoner 8
Medium (5'7") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)17 (+3)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp.


Social Check DCs


Nurkara Torevir, Female Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a long blonde ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born blind and as such lacked many opportunities for work. Through the years after Nurkara was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Nurkara's mother didn't care for her much, and the feeling was mutual. She has recently gotten a pet goose that steals things from people.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture

Flaws: Antagonistic, Insane, Disease. Bonds: Poor, Criminal record. Occupation: Weaver

Voice: Cold and demanding tone

Attributes [hide]

Nurkara Torevir, Female Dwarf Ranger 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 25 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 20 (+5)15 (+2) 16 (+3)14 (+2)
Skills Perception +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 360 gp. Pink pearl (40 gp).


Social Check DCs


Bertram Sutton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He has styled his auburn hair well, parting it to the left. His amber eyes are slightly larger than normal.

Personality: A skeptical and narcissistic man, Bertram's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.

History: He comes from a rich southern family. He found a children's book about a Human Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy.

Ideals: Athletic, Impeccable, Philantrophist. Bonds: Rich, Adventurer. Occupation: Mortician

Voice: Nasally tone

Attributes [hide]

Bertram Sutton, Male Human Rogue 11
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 53 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)14 (+2) 7 (-2)9 (-1)
Skills Deception +3, History +6
Senses Passive Perception 8
Languages Common, Abyssal, Gnoll
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2400 gp. Chrysoberyl (80 gp). 1 Minor magic item.


Social Check DCs


Sarah Dayton, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many grey ritualistic tattoos. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is drawn into a tight pony tail with a clover scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. When she's not drinking or sleeping the drinks off, she's doing writing.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Optimist, Artistic, Persistence. Bonds: Attractive, Debt, Enemies. Occupation: Glassblower

Voice: Sleepy voice

Attributes [hide]

Sarah Dayton, Female Human Expert 2
Medium (6'0") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Radcliffe, Male Half-Elf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a simple violet robe with white stripes complete with hood. He has wavy chestnut hair. This green eyed northerner is not easily forgotten.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. Roger enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Roger was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Due to his spouse's obsession with being a Merchant they were divorced and he won custody of their son. He worked as a Marshal, and he later adopted a second son.

Motivation: To prove his worth to the world; and to reunite with his absent father

Flaws: Racist, Hedonist, Impulsive. Bonds: Family, Debt. Occupation: Marshal

Voice: Timid voice

Attributes [hide]

Roger Radcliffe, Male Half-Elf Cleric 10
Medium (4'11") Half-Elf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 74 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Persuasion +4, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1800 gp. Deep green spinel (80 gp). Moss agate (7 gp).


Social Check DCs

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