Darrak Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a simple brown robe with green stripes complete with hood, he is not a threatening figure. His golden hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Darrak does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He is a Succubi in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Insomniac, Depressed. Bonds: Military, Adventurer. Occupation: Cartwright
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +1
Possessions: 230 gp.
Korinn Yarjerit, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She usually wears her green robe and has her monstrous two handed axe always slung over her shoulder. Her crest is short and green. Her eyes are gold.
Personality: Korinn is depressed about a lot of things. She tends to be a nihilist. She works hard and plays hard.
History: From birth she was tutored by a cruel and relentless mentor. Her family was turned out during the war. She and her family wandered west to less war torn lands. After a long history of fighting, Korinn and her spouse have recently divorced.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Athletic. Flaws: Depressed, Hedonist, PTSD. Bonds: Mentor. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 80 gp.
Nalral Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a brown costume with the symbols of death on his torso. His whole body is exceptionally muscular. He wears his silver hair up. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a massive crush on the younger sibling of the Sellsword who has hired him part-time. He works hard and plays hard.
History: Sold as a small child to a wizard, Nalral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Dwarf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire; and he's in love
Flaws: Hedonist. Bonds: Immigrant, Has a crush, Mentor, Adventurer. Occupation: Sellsword
Voice: Creaky witch voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 12)
Armor Class 13
Hit Points 103 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 19 (+4) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Infernal
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: An abacus with copper, silver and gold markers (110 gp). Jeweled anklet (1000 gp). Embroidered and bejeweled glove (1000 gp). Golden circlet with four aquamarines (5000 gp). Sapphire pendant on gold chain (2100 gp). Large well-done wool tapestry (400 gp).
Hadarai Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in an above average manner. He has a black handlebar mustache and slicked back black hair. He has several tiny jet earrings on each ear.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not believe in violence as a means to an end. He is a dedicated Courier but believes his peers are too gung-ho.
History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He became a Courier soon after.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Athletic, Pacifist. Bonds: Attractive, Rich, Job. Occupation: Courier
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 500 gp. Aquamarine (1600 gp). Moss agate (9 gp). Aquamarine (1600 gp). 1 Minor magic item.
Leaf Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'10", this man is renowned for his bright pastel suits and hats. He has moderate length yellow fur. His green eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Doctor.
Motivation: To be a Courier again; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Evil (CR 14)
Armor Class 14
Hit Points 154 (14d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d6+2, Ranged +9 / 4d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 | 1 |
Possessions: 500 pp. Chrysoprase (30 gp). Hematite (11 gp). Malachite (11 gp). Red-brown spinel (70 gp). Aquamarine (400 gp). Chalcedony (30 gp). Lapis lazuli (11 gp). Violet garnet (400 gp). Chalcedony (30 gp). Banded agate (11 gp). 1 Medium magic item.
Skirt Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He is physically well-built. His gray fur is kept up in a ponytail inside a broad hat. He wears round tiny glasses practically rammed into his face.
Personality: A deeply religious man he believes everything happens for a reason. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He became a Miner soon after.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Religious, Job, Criminal record. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 33 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Pandaemonium, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears a tight fitting black shirt and pants. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Philantrophist, Persistence, Logical. Flaws: Ugly, Insane. Occupation: Ruler
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 8)
Armor Class 10
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Chrysoberyl (70 gp). Malachite (4 gp). Onyx (20 gp). Obsidian (4 gp). Hematite (4 gp). Rich purple corundum (1300 gp).
Cecily Ramsey, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has wavy blonde hair. She wears a mask on her face.
Personality: She likes to make people angry or surprised. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now owns her own business.
Motivation: To share knowledge with the world; and balancing her hectic life and new architect responsibilities is difficult
Ideals: Gifted, Logical. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Architect
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 78 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Barney, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Dyer does. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.
Personality: He dislikes all the random violence that takes place in the south. Guy is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son; and to reunite with his absent father
Ideals: Athletic, Pacifist. Flaws: Mundane. Bonds: Job, Family. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 66 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 15000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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