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NPC Generator

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Advanced [show]


Guy Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tight fitting yellow shirt and pants. His black hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes peer out from beneath his wide-brimmed yellow hat.

Personality: While he acts the brute, he is far gentler than he would appear. He believes the world needs to unite to get rid of goblins once and for all.

History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: Revenge.

Ideals: Fighting. Flaws: Insomniac. Bonds: Poor, Enemies, Criminal record. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Guy Xistsrith, Male Half-Elf Fighter 3
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 7 (-2)14 (+2) 13 (+1)9 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 15000 cp.


Social Check DCs


Antinua Ostoroth, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her auburn hair is smooth and relatively long. Her eyes are gray and catlike.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Antinua enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was born the only child of a wealthy merchant. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has worked as a Mason like her mother before her.

Motivation: To be a Spy again; and she'd like to take her coworkers down a peg

Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Rich, Job, Mentor. Occupation: Mason

Voice: Whispers

Attributes [hide]

Antinua Ostoroth, Female Half-Elf Expert 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)9 (-1) 9 (-1)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 9
Languages Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Theobald Walcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has blonde hair. He has several tiny opal earrings on each ear.

Personality: Calm and collected, he is a well trained Doctor. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Doctor like his father before him.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Fighting. Bonds: Rich, Job, Immigrant, Religious. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Theobald Walcott, Male Human Ranger 1
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Three Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red fur, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Three would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Joker. Flaws: Disease. Bonds: Poor, Military, Criminal record. Occupation: Healer

Voice: Scandinavian accent

Attributes [hide]

Three Wind, Male Tabaxi Cleric 6
Medium (5'8") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills Religion +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 20 pp.


Social Check DCs


Richard Davenport, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and carries scimitars. His chestnut hair is lengthy and is close to two feet long. This brown eyed westerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is an amazing painter.

History: He was born to loving parents in a slum to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Bounty Hunter for hire.

Motivation: Revenge; and he wants revenge against illithids

Ideals: Fighting, Gifted. Bonds: Enemies, Poor, Job. Occupation: Bounty Hunter

Voice: Soothing and warm

Attributes [hide]

Richard Davenport, Male Human Sorcerer 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 10 (+0)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 700 sp.


Social Check DCs


Jheri Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is generally well dressed albeit a few years behind the times. She wears her silver crest down. She wears large thick round spectacles.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was raised in a mountains tribe. Her family was turned out during the war. She and her family wandered south to less war torn lands. After a long history of fighting, Jheri and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Professionalism. Flaws: Antagonistic, PTSD. Bonds: Attractive, Nature. Occupation: Marshal

Voice: pre-pubescent

Attributes [hide]

Jheri Daardendrian, Female Dragonborn Cleric 3
Medium (6'3") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)14 (+2) 10 (+0)9 (-1)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Nora Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'1". She wears just a brown suit. Her black hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She dislikes all the random violence that takes place in the south. She feeds upon the attention of others.

History: Gifted from a young age, Nora studied abroad. A gifted student she started as a Dyer, but she got bored and became a Mortician. She has drifted from career to career and currently works as a Mortician.

Motivation: She'd like to take her coworkers down a peg; and she feels kind of lost in life

Ideals: Pacifist, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Nora Brazzik, Female Dwarf Aristocrat 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)14 (+2) 12 (+1)8 (-1)
Skills Perception +3, Stealth +3
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp. Carnelian (80 gp).


Social Check DCs


Traubon Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a long, brown, dusty cloak. He is tall, broad shouldered and powerfully built. His hair is short and red. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.

History: Traubon was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk

Ideals: Philantrophist, Professionalism. Flaws: Greedy. Bonds: Poor, Adventurer. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Traubon Dankil, Male Dwarf Paladin 7
Medium (4'1") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Nature +5, Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Prosperine Quiet, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a green vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her green boots flare out at the collars. She has a penchant for wearing a ring with an oversized opal on her right hand. Her purple hair is still thick. She has a tattooed face.

Personality: Calm and collected, she is a well trained Knight. Animals are drawn to her, and she is able to talk to them.

History: She was born the only child of a wealthy merchant. Prosperine abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and to be a layabout again

Ideals: Gifted, Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Prosperine Quiet, Female Tiefling Aristocrat 4
Medium (5'8") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 8 (-1)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 9
Languages Common, Undercommon, Auran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs

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