Cora Nimblefingers, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She has wavy black hair. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She does not believe in betrayal or weakness as things to be tolerated. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Cora was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Beggar hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.
Ideals: Athletic, Justice. Bonds: Has a crush, Adventurer, Poor. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Small (2'8") Halfling, Neutral Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Aquan, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1400 sp. 1 Half-Plate.
Skamos Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of luck on his torso. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his black hair down. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 7 years.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Bonds: Job, Religious. Occupation: Brewer
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Gnoll, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 800 gp. Jasper (60 gp). Deep blue spinel (700 gp). Silver pearl (120 gp). Jade (120 gp).
Dagnal Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: This woman prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady, and sports empty pouches on her belt. She has a very tight haircut. She has a dull look in her brown eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She works hard and plays hard.
History: Her mother raised her in a mountain cabin. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Nature, Adventurer. Occupation: Merchant
Voice: Spits and sputters
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: Sardonyx (30 gp).
Lone Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. His lavender fur is matted, messy, and big. His yellow unseeing eyes seem to look past you.
Personality: Lone wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Crown-heir in town.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He tends to his Crown-heir job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 15)
Armor Class 9
Hit Points 63 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 3 |
Possessions: 7000 gp. Rhodochrosite (8 gp). Deep blue spinel (1100 gp). Aquamarine (1100 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). Obsidian (8 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). Rhodochrosite (8 gp). Star rose quartz (50 gp). 1 Medium magic item.
Flak Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear white clothing when he does not wear armor. He has moderate length red hair. He has blue eyes and a white hat with a grey feather.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He got into the Beggar business at a young age. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He now owns his own business.
Motivation: He feels that his past leaves him morally obligated to help; and he's looking for his big break
Ideals: Optimist, Gifted. Bonds: Criminal record, Job, Adventurer. Occupation: Beggar
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 15)
Armor Class 13
Hit Points 134 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
Possessions: 1000 gp. Fiery yellow corundum (600 gp). Pink pearl (40 gp). Alexandrite (600 gp). Red garnet (40 gp). Silver pearl (40 gp). Sardonyx (70 gp). Black star sapphire (600 gp). Emerald (600 gp). Obsidian (13 gp). Bloodstone (70 gp). Rock crystal (70 gp). Black pearl (600 gp). Bloodstone (70 gp). Pink pearl (40 gp). Black pearl (600 gp). Banded agate (13 gp). Hematite (13 gp). 1 Medium magic item.
Skog Read, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses like a well dressed Doctor does. He wears his hair in dreadlocks. His blue eyes dart from person to person to random spaces in the air.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.
History: Born in the west to a Doctor, Skog learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He became a Doctor soon after.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker, Logical. Flaws: Hedonist. Bonds: Job. Occupation: Doctor
Voice: Boston accent
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 220 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Laucian Runghold, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing a long, yellow cloak. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.
History: Laucian hails from a village terrorized by drow. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Enemies, Criminal record. Occupation: Barrister
Voice: Indian accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 14 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 8 (-1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 700 gp. Eye agate (15 gp).
Avelina Berkeley, Female Human [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She is portly but not overly obese. Her auburn hair is greasy and uncared for. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a poor family in the city she treasured whatever gifts she got. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Avelina took refuge in the old dungeon and found the beat up trident and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is unsatisfied with her job; and she's in love
Ideals: Extrovert. Flaws: Ugly, Cynical. Bonds: Poor, Nature. Occupation: Roofer
Voice: Voice breaks
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Gnome
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 150 pp. Deep blue spinel (1000 gp). Violet garnet (1000 gp). Alexandrite (1000 gp). Sard (60 gp). Peridot (60 gp). Malachite (9 gp).
Hugolina Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She very much looks the part of a Unemployed. Her golden hair is greasy and uncared for. She wears an eyepatch.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: The child of a Body Guard, who enjoyed hunting, Hugolina was taken on many hunting expeditions. She worked as a nervous Unemployed and found it very stressful. She then took over the family business and is one of the better Unemployed for hire.
Motivation: She is unsatisfied with her job; and to be a body guard again
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Job, Nature. Occupation: Unemployed
Voice: Mousy voice
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 9)
Armor Class 13
Hit Points 26 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Aquan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1200 gp.
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