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NPC Generator

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Advanced [show]


Sun Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large brown jacket, and a wedding ring on his right hand. His black fur is long and unkept. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the east. Sun was born on a far eastern desert where he grew up under the tutelage of his father, an expert Server. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Ugly, Addict. Bonds: In love, Immigrant. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Sun Paws, Male Tabaxi Rogue 10
Medium (6'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 81 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 18 (+4)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Goblin, Gnoll
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Zook Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries with him a set of longbows on his belt, each one with a jet on the hilt. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: Zook hails from a village terrorized by dire rats. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Bonds: Attractive, Enemies, Mentor. Occupation: Barrister

Voice: Low and grunting

Attributes [hide]

Zook Sympony, Male Gnome Rogue 2
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Nature +2, Sleight of Hand +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Ella Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a greataxe, but if one is not available she will default to her crossbow. Her skin is fair and her fingers are delicate and long. Her long blonde hair reaches down to her waist. She is very pretty but has cold, dead eyes.

Personality: She is very quiet and rarely speaks above a whisper. She plays an instrument quite well.

History: Ella was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family. Occupation: Priest

Voice: High pitched and raspy

Attributes [hide]

Ella Sympony, Female Gnome Warlock 4
Small (3'1") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 14 (+2)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Gilkass Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fancy green dress. She wears a deerstalker hat to cover her moderate length scarlet crest. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to loving parents in a slum to the south. She worked as a nervous Adventurer and found it very stressful. She struck the Adventurer job and began her own company from there.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Addict, Emotional. Bonds: Attractive, Poor, Job. Occupation: Adventurer

Voice: Mousy voice

Attributes [hide]

Gilkass Norixius, Female Dragonborn Ranger 7
Medium (6'4") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Athletics +5, History +5
Senses Passive Perception 12
Languages Common, Infernal, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 60000 cp. Blue diamond (2000 gp). Black pearl (500 gp). Eye agate (5 gp).


Social Check DCs


Gale Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'9" and wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His right leg appears badly burned and disfigured. He keeps his long beige fur kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Gale was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He's since become an addict/alcoholic.

Motivation: Meet up once more with his childhood friend.

Flaws: Addict. Bonds: Adventurer, Mentor. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Gale Paws, Male Tabaxi Monk 7
Medium (6'9") Tabaxi, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Acrobatics +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey armored body suit, with a simple white line shooting up and back down. His blonde hair and beard is wavy and long. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Performer. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Dain was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Persistence. Bonds: Job, Military, Poor. Occupation: Performer

Voice: German accent

Attributes [hide]

Dain Strakeln, Male Dwarf Druid 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 9 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)15 (+2) 11 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 230 gp. Tiger eye turquoise (4 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Shivering On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears silk and lounges about seductively. He wears a colorful flower in his cinnamon fur. His green eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His father raised him in a mountain cabin. His mother was a soldier and died while he was still young. Shivering was left his mother's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Mercenary they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.

Motivation: Doesn't want to be a Carter and was forced into it by his family.

Flaws: Shy. Bonds: Attractive, Family, Nature, Military. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shivering On the Water, Male Tabaxi Adept 10
Medium (6'8") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)17 (+3) 12 (+1)7 (-2)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Druidic, Giant, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332

Possessions: 7000 sp. Golden circlet with four aquamarines (2000 gp). Gold music box (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). An abacus with copper, silver and gold markers (150 gp).


Social Check DCs


Drenna Abram, Female Half-Orc [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears bulky white painted plate armor. Her brown hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She has a minor phobia of water and hates getting wet.

History: When she was but 4 years old her parents immigrated from the east. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC; and wants to raise her children well

Flaws: Ugly, Antagonistic, Fearful. Bonds: Immigrant, Family. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Drenna Abram, Female Half-Orc Monk 11
Medium (5'4") Half-Orc, Chaotic Good (CR 11)
Armor Class 8
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)6 (-2) 12 (+1)9 (-1) 15 (+2)11 (+0)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +8 / 3d8+4, Ranged +2 / 3d8-2, Grapple +4

Possessions: 3100 gp. Gold dragon comb with red garnet eye (1200 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Delg Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears just a grey suit. His white hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on women, regardless of circumstances.

History: Delg was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice. Bonds: Has a crush, Attractive, Adventurer. Occupation: Carpenter

Voice: Breathy voice

Attributes [hide]

Delg Daerdahk, Male Dwarf Ranger 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 15 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 pp. Tiger eye turquoise (12 gp).


Social Check DCs

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