Travok Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears skinny pants and wears a grey and green robe with the hood down. He keeps his long red hair kept up in a rat tail. His half smiles and violet eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Travok will drive conversation. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Travok grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Travok. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Extrovert. Flaws: Lazy. Bonds: Attractive, Criminal record. Occupation: Scribe
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 1800 sp. Alexandrite (400 gp).
Morgran Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'3" and wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His left leg appears badly burned and disfigured. His brown hair, when down, is lengthy. His violet eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Born to a Bellfounder, his mother struggled to pay the bills. His mother took him hunting and taught him how to get in the mind of other creatures. Days after completing his studies, news broke out that his hometown was attacked by giants. Morgran was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Many giants want him driven away; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Enemies, Poor, Nature. Occupation: Spy
Voice: Dark and ominous
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 18 (+4) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 50 gp.
Gilthur Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has shaved his head bald. He has several tiny aquamarine earrings on each ear.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a minor phobia of water and hates getting wet.
History: Sold as a small child to a brothel owner, Gilthur was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he feels threatened by others
Flaws: Ugly, Secretive, Fearful. Bonds: Rich, Mentor. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 40 gp. Jet (130 gp). Banded agate (9 gp).
Flame Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She is typically in her Mayor uniform. Her fur is black and very short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her first spouse was a Detective, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Mayor responsibilities is difficult; and wants to open a new tavern
Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 43 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
Possessions: White opal (800 gp). Smoky quartz (40 gp). Sardonyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Medrash Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, blue shirt, and grey tie. His crest is cut close to his head. He has gleaming, smiling gold eyes.
Personality: Calm and collected, he is a well trained Mercenary. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the north. He helped his mother out around the business and became quite the natural. He has never given up on his singing dream.
Motivation: To protect his home; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Logical, Artistic. Bonds: Job, Poor, Guardian. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 14)
Armor Class 10
Hit Points 91 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Halfling
Attacks Melee +8 / 4d6+3, Ranged +5 / 4d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (1200 gp). Fire opal pendant on a fine gold chain (1500 gp). Gold and topaz bottle stopper cork (1200 gp). Cloth of gold vestments (50 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp).
Lance Tenley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. His skin is also unnaturally pale. He has moderate length blonde hair. His eyes are likewise gray.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Seamstress
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 1 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 5 (-3) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 |
Possessions: Just what you see.
Andry Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 2'11" and is a bit bulky. She is very muscular particularly in the legs. She wears a simple burlap shirt and baggy pants. She conceals her sai with her veritable burlap sack of a shirt. Her moppish blonde hair is in a traditional bowl cut. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Andry was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants her loneliness to end; and marry her brother to traveling adventurers
Flaws: Secretive. Bonds: Attractive, Immigrant, Family, Has a crush. Occupation: Armorer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 30 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 5000 sp. Moss agate (10 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Drogo Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. His long blonde hair is drawn into a two foot long braid. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the west to a Blacksmith, Drogo learned a great deal about his mother's area of expertise. His family was turned out during the war. He and his family wandered west to less war torn lands. He then took over the family business and is one of the better Blacksmith for hire.
Motivation: Money/treasure; and he is greedy
Ideals: Optimist. Flaws: Forgetful, PTSD. Bonds: Job, Rich. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 sp.
Gaaki Prescott, Female Half-Orc [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears a black vest and prefers blue and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her silver hair is slicked back into a classic pompadour. Her brown eyes are slightly larger than normal.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised by priests from a young age. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Religious, Mentor. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Terran
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

