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NPC Generator

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Advanced [show]


Kithri Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a tight fitting white shirt and pants. Her hair is short and silver. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Kithri lived on a farm with her mother, near the main road leading to a nearby town. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Kithri was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: To unite with her brother.

Ideals: Impeccable, Logical. Bonds: Family, Enemies. Occupation: Miner

Voice: Hard of hearing, loud

Attributes [hide]

Kithri Tallfellow, Female Halfling Monk 14
Small (2'8") Halfling, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 121 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)12 (+1) 16 (+3)13 (+1)
Skills Athletics +4, Intimidation +6
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +6

Possessions: 4000 gp. Silver pearl (90 gp). Lapis lazuli (6 gp). 1 Medium magic item.


Social Check DCs


Pirithin TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man usually wears his white robe and has his shortbow always slung over his shoulder. He is muscular with a powerful set of arms. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His violet eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.

History: Born in a small village he learned the ways of the warrior from his mother. A gifted student he started as a Shipwright, but he got bored and became a Bookbinder. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Fighting. Flaws: Shy, Hedonist. Bonds: Job, Criminal record. Occupation: Bookbinder

Voice: Cold and demanding tone

Attributes [hide]

Pirithin TellPenny, Male Halfling Expert 11
Small (2'10") Halfling, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 47 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)15 (+2) 9 (-1)14 (+2)
Skills Performance +6, Religion +6
Senses Passive Perception 9
Languages Common, Halfling, Giant, Gnome
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 3200 gp. Eye agate (8 gp). Blue-white diamond (3000 gp). Fire opal (800 gp).


Social Check DCs


Guy Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a dull look in his green eyes.

Personality: Calm and collected, he is a well trained Slave Trader. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Guy was born on a far northern forest where he grew up under the tutelage of his father, an expert Slave Trader. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Disease. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Slave Trader

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Guy Almeida, Male Half-Elf Bard 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 7 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)11 (+0) 13 (+1)13 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp.


Social Check DCs


Trey Marleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Actor and is in decent physical shape. He has moderate length chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Actor.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Shy. Bonds: Job, Attractive, Adventurer. Occupation: Actor

Voice: Breathy voice

Attributes [hide]

Trey Marleigh, Male Human Aristocrat 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)18 (+4) 12 (+1)10 (+0)
Skills History +6, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Draconic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Average lock. 1 Masterwork Artisan’s tools. 1 Bullseye lantern.


Social Check DCs


Hugh Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His hair, while still mostly auburn, has prominent grey streaks. His thin eyebrows rest above his beady brown eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He never wears the same outfit twice, unless he absolutely has to.

History: The child of southern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and his religion dominates his actions

Ideals: Disciplined, Artistic, Athletic. Flaws: Ugly. Bonds: Immigrant. Occupation: Crown-heir

Voice: French accent

Attributes [hide]

Hugh Jethro, Male Half-Elf Wizard 10
Medium (5'6") Half-Elf, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 44 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Animal Handling +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnoll, Terran
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 2100 gp. Iolite (70 gp). Alexandrite (600 gp). Moonstone (70 gp). Lapis lazuli (11 gp). Golden pearl (80 gp). Red-brown spinel (80 gp). Deep blue spinel (600 gp). Alexandrite (600 gp).


Social Check DCs


Susannah Blyth, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is typically in her Tanner uniform. She has wavy white hair. She wears round tiny glasses practically rammed into her face.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born in the north to a Tanner, Susannah learned a great deal about her father's area of expertise. Susannah liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She is unsatisfied with her job; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Persistence. Bonds: Job, Attractive, Criminal record, Nature. Occupation: Tanner

Voice: Aggressive tone

Attributes [hide]

Susannah Blyth, Female Human Rogue 1
Medium (5'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)8 (-1) 17 (+3)13 (+1)
Skills Insight +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. 2 Smokesticks.


Social Check DCs


Pikar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a faded coat and loose pants complete with broad hat. He sports a flattop hair cut. His face is scarred and worn.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He receives visions of the future at random moments

History: His father raised him in a mountain cabin. A freak accident while working with his Mortician mother left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Job, Nature. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Pikar Stoutman, Male Halfling Ranger 3
Small (2'10") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)5 (-3) 13 (+1)12 (+1)
Skills Insight +3, Investigation -1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Chrysoberyl (120 gp). Malachite (16 gp). Iolite (50 gp).


Social Check DCs


Oloric Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His hair is greying and his face has many wrinkles. His brown eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invites people to come help in his community garden.

History: Oloric was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist. Bonds: Attractive, Adventurer. Occupation: Tanner

Voice: Breathy voice

Attributes [hide]

Oloric Eversharp, Male Dwarf Monk 6
Medium (4'0") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)13 (+1) 18 (+4)11 (+0)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Dwarven, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Wymar Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a brown suit, black shirt, and green tie. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise blue.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Optimist. Flaws: Shy, Fearful. Bonds: Immigrant, Military. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Wymar Skelton, Male Human Aristocrat 10
Medium (5'4") Human, Chaotic Good (CR 10)
Armor Class 9
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)7 (-2) 10 (+0)17 (+3)
Skills Persuasion +7, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1

Possessions: 17000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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