Chad Langston, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this southern man wears a grey small hat and grey clothes. He wears a colorful flower in his red hair. His brown eyes are slightly larger than normal.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered
History: His father raised him in a mountain cabin. He dropped out of school before completing his studies. He now mingles about in high society.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and money/treasure
Ideals: Athletic, Logical. Bonds: Attractive, Nature, Rich, Job. Occupation: Miner
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Just what you see.
Jezebeth Heal, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and has a large green mantle and cape that has been intricately interwoven into her violet robe. Her dark red hair is lengthy and is close to two feet long. She has gold eyes and a green hat with a violet feather.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She worked as a nervous Apothecary and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Many giants want her driven away; and she seems to be bored by most things
Ideals: Gifted, Impeccable. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Apothecary
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp.
Verna Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her long black hair kept up in a rat tail. Her eyes are amber and she is always smoking a pipe.
Personality: Eccentric and domineering, Verna will drive conversation. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Sold as a small child to a wizard, Verna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved from fad to fad and when she turned 15 she discovered poetry. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Verna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Many dire rats want her driven away; and a deep hatred of dire rats
Ideals: Extrovert, Artistic. Bonds: Attractive, Enemies, Mentor. Occupation: Soapmaker
Voice: Cold and demanding tone
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 28 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Red-brown spinel (150 gp).
Norman Xiloscient, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His hair is short and red. His gray unseeing eyes seem to look past you.
Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero.
Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Adventurer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 10)
Armor Class 11
Hit Points 44 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 |
Possessions: 250 pp. Peridot (40 gp). Rose (40 gp). Obsidian (11 gp).
Warryn Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses well, wearing tan shirts, loose pants, and blazers most of the time, and a wedding ring on his left hand. His auburn hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He is a Deep Scion in disguise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.
Motivation: Wants to open a new tavern.
Bonds: Attractive, In love, Job, Criminal record, Adventurer. Occupation: Sage
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 15
Hit Points 48 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 400 gp.
Emeny Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'2" and wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. Her moppish blonde hair is in a traditional bowl cut. Her green eyes are passionate and lively.
Personality: Emeny wants to be seen as a stoic, levelheaded, noble Ranger, so she tries to act the part. She does a good job, for the most part... She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She got into the Blacksmith business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She used her abilities to trick people and travel the world for free.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor
Ideals: Disciplined, Extrovert. Flaws: Greedy. Bonds: Job, Criminal record. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 13)
Armor Class 14
Hit Points 101 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Red garnet (100 gp). Golden yellow topaz (700 gp). 1 Medium magic item.
Kildrak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is heavily combed to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to make people angry or surprised. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was raised in a forest tribe. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and wishes to resurrect an old love
Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, Nature, In love. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. Jasper (40 gp).
Quick Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His fur is orange, silky, and of moderate length. This copper eyed southerner is not easily forgotten.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south to a Banker, Quick learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and further expansion of business
Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Banker
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 21 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nordak Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He keeps his red hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born in the north. Through the years after Nordak was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nordak's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Someone believes him a fraud; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Navigator
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 4 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!