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NPC Generator

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Advanced [show]


Koth Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a white vest and prefers tan and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His blonde hair is smooth and relatively long. He has gleaming, smiling hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born blind and as such lacked many opportunities for work. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic, Secretive, Disease. Bonds: Religious. Occupation: Courier

Voice: Jamaican accent

Attributes [hide]

Koth Upton, Male Half-Orc Warlock 2
Medium (6'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 9 (-1)11 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 9
Languages Common, Orc, Aquan, Draconic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 240 gp. Fire opal pendant on a fine gold chain (400 gp). Silver ewer (40 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Baern Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a wide-brimmed hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and to pay off his debts

Ideals: Entrepeneur, Philantrophist. Flaws: Shy. Bonds: Poor, Military. Occupation: Hunter

Voice: Jamaican accent

Attributes [hide]

Baern Fireforge, Male Dwarf Barbarian 10
Medium (3'11") Dwarf, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 95 (10d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)11 (+0) 9 (-1)6 (-2)
Skills Athletics +5, Intimidation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1400 gp. Chrysoprase (50 gp). Golden yellow topaz (1000 gp). Jet (70 gp). Jasper (50 gp). Banded agate (14 gp). Amethyst (70 gp).


Social Check DCs


Ruloth Hashphronyxadyn, Female Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender woman wears a black top hat and black clothes. She sports a flattop crest cut. Her face is scarred and worn.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. She inherited the family business which she has now maintained for 2 years.

Motivation: She's in love; and further expansion of business

Ideals: Persistence. Flaws: Ugly. Bonds: Slave, Rich, Job, Has a crush. Occupation: Tailor

Voice: Australian accent

Attributes [hide]

Ruloth Hashphronyxadyn, Female Dragonborn Rogue 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)14 (+2) 13 (+1)16 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Auran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 260 gp. Sardonyx (80 gp). Blue quartz (4 gp).


Social Check DCs


Seebo Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears tan trousers with black and brown striped suspenders. He wears various colorful collared shirts. He has a hunchback. His golden hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Ugly, Secretive. Bonds: Poor, Adventurer, Immigrant. Occupation: Bellfounder

Voice: Hissing voice

Attributes [hide]

Seebo Quillsharpener, Male Gnome Wizard 3
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 pp.


Social Check DCs


Nagrette Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: 4'8" and muscular, this western woman dresses in collared shirts and wears a proper scarf over her head. She has shaved her head bald. She has several tiny aquamarine earrings on each ear.

Personality: Prone to second guessing herself, she comes off as nervous. When she's not drinking or sleeping the drinks off, she's doing music.

History: Nagrette was raised in a hard working conservative environment. A gifted student she started as a Miner, but she got bored and became a Adventurer. She has set out to sabotage the competition.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Nagrette Beitz, Female Half-Orc Adept 3
Medium (4'8") Half-Orc, Neutral Good (CR 3)
Armor Class 6
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)3 (-4) 12 (+1)11 (+0) 16 (+3)10 (+0)
Skills Religion +2, Stealth -2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged -2 / 1d8-4, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 sp.


Social Check DCs


Fonkin Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man dresses in blue turtlenecks beneath a brown coat with blue slacks. With a patchy auburn beard and wild auburn hair. He wears large thick round spectacles.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Gardener business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Many drow want him driven away; and someone believes him a fraud

Flaws: Ugly. Bonds: Rich, Job, Nature, Enemies. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Fonkin Nucklestamp, Male Gnome Barbarian 14
Small (3'3") Gnome, Neutral Good (CR 14)
Armor Class 13
Hit Points 103 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 14 (+2)7 (-2)
Skills Arcana +7, Athletics +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +4

Possessions: 6000 gp. Deep green spinel (110 gp). Jet (110 gp). Jet (110 gp). Carnelian (50 gp). Hematite (15 gp). Aquamarine (300 gp). Obsidian (15 gp). Peridot (50 gp). Brown-green garnet (110 gp). Pink pearl (110 gp). Blue quartz (15 gp). Alexandrite (300 gp). Chrysoberyl (110 gp).


Social Check DCs


Sannl Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: She wears professional attire. She has a moderate pudge and is not very fit. With wild white hair. Her blue eyes dart from person to person to random spaces in the air.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is frequently practicing swordplay.

History: She was born on a small isolated farm. A freak accident while working with her Stableman father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To end her boredom; and balancing her hectic life and new knight responsibilities is difficult

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Military, Nature. Occupation: Knight

Voice: German accent

Attributes [hide]

Sannl Battlehammer, Female Dwarf Expert 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)8 (-1) 8 (-1)11 (+0)
Skills Deception +2, History +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 sp. 1 Superior lock.


Social Check DCs


Veit Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears skinny pants and wears a brown and green robe with the hood down. He is tall, broad shouldered and powerfully built. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. His mother was a soldier and died while he was still young. Veit was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to unite with his sister

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Poor, Military. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Veit Goldfinder, Male Dwarf Warlock 9
Medium (4'0") Dwarf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 43 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)11 (+0) 16 (+3)8 (-1)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1300 gp. Black star sapphire (900 gp). Aquamarine (800 gp). Silver pearl (110 gp). Freshwater pearl (14 gp). Black star sapphire (900 gp).


Social Check DCs


Gilbert Myerscough, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears light armors faded through time and improper care. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He also has developed a complete distrust of the Jeweler profession.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.

Motivation: To get a good night's sleep; and sabotage a competitor

Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Map Maker

Voice: French accent

Attributes [hide]

Gilbert Myerscough, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)12 (+1) 11 (+0)7 (-2)
Skills Persuasion +1, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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