Oriff Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her black hair is matted, messy, and big. Her eyes, though not visible through her cowl, are hazel.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born on a small isolated farm. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: She is terrified, and will act out of fear.
Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Job, Nature, Adventurer. Occupation: Merchant
Voice: Booming voice
Attributes [hide]
Medium (3'10") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: Just what you see.
Nogu Kent, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her red hair is well kept. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in the south, but her parents moved at a very young age to the west. She was taken as a slave by a traveling circus and forced to perform She now spends her time doing works of charity.
Motivation: She seems to be bored by most things; and she is currently in port desperately looking for someone to get her out
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Immigrant, Slave. Occupation: Shepherd
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 370 gp.
Joser Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a pixie cut. His brown eyes peer out from beneath his deerstalker red hat.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Unemployed business at a young age. He was an apprentice working in his father's forge. After months of barely getting by, Joser managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He loathes his own lifestyle; and he is a bit of a kleptomaniac
Ideals: Optimist. Flaws: Fearful, Depressed. Bonds: Rich, Job, Criminal record. Occupation: Unemployed
Voice: Cold and demanding tone
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 24 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Halfling, Infernal, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Bolhild Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She likes to wear ponchos typically of a light grey in addition to tight pants. Beneath her clothing is a huge mess of scar tissue. Her hair is red, silky, and of moderate length. She wears crescent spectacles with a black brim.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Bolhild hails from a village terrorized by goblins. She was taken from her home at a very young age. Days after completing her studies, news broke out that her hometown was attacked by goblins. Bolhild was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Slave, Attractive, Adventurer, Enemies. Occupation: Sailor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +4
Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.
Aramil Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He wears a colorful flower in his blonde hair. His eyes are green.
Personality: While he acts the brute, he is far gentler than he would appear. He is an amazing painter.
History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was granted divine powers by his dying brother.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Attractive, Military, Mentor. Occupation: Miner
Voice: Dark and ominous
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Nykkan Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. His crest is greying and his face has many wrinkles. His eyes are red and beady.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Nykkan grew up listening to his mother's many stories. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Gifted. Flaws: Ugly, Depressed, Secretive. Bonds: Poor, Adventurer. Occupation: Mason
Voice: German accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 69 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
Possessions: 3000 sp. Iolite (30 gp). Chalcedony (30 gp). Deep blue spinel (1200 gp). Rose (30 gp). Freshwater pearl (13 gp).
Arnold Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears professional attire. His hair is long and golden with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Arnold is combative with any and all who dare try his patience in the slightest.
History: Arnold was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Justice, Persistence. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp. Golden yellow topaz (800 gp). Violet garnet (800 gp). Onyx (50 gp).
Arara Floshem, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She has dyed her greying black hair a little too much giving a sharp black color. Her violet eyes peer out from beneath her wide-brimmed tan hat.
Personality: Confrontational and typically high on some drug or another. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. One day when Arara was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Arara was heart-stricken from the event, and her mother started working long hours to provde for them. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their son. She worked as a Shepherd, and she later adopted a second son.
Motivation: To reunite with her absent father; and to unite with her brother
Flaws: Addict, PTSD. Bonds: Family, Slave. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 5 (-3) | 7 (-2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp. 1 Banded mail. 1 Half-Plate. 1 Masterwork studded leather.
Aust Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Aust wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: He was born to loving parents in a slum to the west. His mother was a soldier and died while he was still young. Aust was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Military. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 300 gp. Tiger eye turquoise (8 gp). Tiger eye turquoise (8 gp). Tiger eye turquoise (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!
