Jo Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her small hat is riddled with cuts and holes. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food she seems plenty friendly. She is a bit of a xeno-phobe, disliking non-Halflings.
History: She was born in the south. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.
Motivation: Tiefling compassion; and she feels threatened by others
Ideals: Philantrophist. Flaws: Ugly, Racist, Fearful. Bonds: Immigrant. Occupation: Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 5)
Armor Class 13
Hit Points 3 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 100 gp.
Patrick Coombs, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear grey pants and tee shirts. He has a penchant for wearing a ring with an oversized amber on his right hand. He keeps his brown hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is able to fit into much smaller and tighter spaces than normal.
History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He now owns his own business.
Motivation: He is greedy; and money/treasure
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Sculptor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Goblin, Halfling, Druidic
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 400 sp. Golden pearl (140 gp). 1 Masterwork Common Melee.
Ghaliver Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in an above average manner. His golden hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and wants his loneliness to end
Ideals: Justice, Artistic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Server
Voice: Soft and melodious
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 8)
Armor Class 16
Hit Points 41 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 21 (+5) | 11 (+0) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Peridot (80 gp). Banded agate (14 gp). Smoky quartz (80 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Fallthra Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across her face, she wears just a grey suit. She wears a deerstalker hat to hide her balding. This blue eyed northerner is not easily forgotten.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. As long as the job gets done she does not care how it got done.
History: Fallthra was raised in a hard working conservative environment. A freak accident while working with her Dyer mother left her crippled. She's also a talented Dyer, but doesn't like to broadcast it.
Motivation: She is compelled to act according to her religious beliefs; and to be a dyer again
Ideals: Professionalism. Flaws: Selfish, Disease. Bonds: Job, Religious. Occupation: Brewer
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 30 pp.
Emeny Koehlanna, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She wears professional attire. She sports a flattop hair cut. She is baby faced.
Personality: Aggressive, abrasive, and angry, Emeny embodies much of what other species detest in the Half-Elves. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Emeny was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature whip.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Fletcher
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Maegan Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing colorful clothing, dressed as a Barrister. Her chestnut hair is kept up in a ponytail inside a wide-brimmed hat. Her fierce brown eyes like to dwell on things.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of a Banker, who enjoyed hunting, Maegan was taken on many hunting expeditions. Maegan liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Barrister for the past few years.
Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her sister
Ideals: Joker, Professionalism. Bonds: Nature, Job, Family. Occupation: Barrister
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 3000 sp. Zircon (40 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Art In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His fur is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Art enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Courier.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Hedonist. Bonds: Rich, Job. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 200 pp. Freshwater pearl (4 gp). Rhodochrosite (4 gp). Lapis lazuli (4 gp).
Alston Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This man dresses well, wearing tan shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. He has a long blonde beard with little hanging trinkets. He has hazel eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Alston and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Flaws: Shy, Fearful, Antagonistic, PTSD. Bonds: Attractive. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven, Undercommon, Orc
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 41000 sp. 1 Minor magic item.
Nissa Gummen, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She very much looks the part of a Spy. Beneath her clothing is a huge mess of scar tissue. She is bald on top and has large brown tufts of hair around her ears. Her face is scarred and worn.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. When she's not drinking or sleeping the drinks off, she's doing music.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She helped her mother out around the business and became quite the natural. She now owns her own business.
Motivation: She is currently in port desperately looking for someone to get her out; and balancing her hectic life and new spy responsibilities is difficult
Ideals: Artistic. Flaws: Ugly, Emotional. Bonds: Job, Slave. Occupation: Spy
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 100 gp. Star ruby (800 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
