Tethren Haunted, Male Tiefling [Permalink]
Personal [hide]
Description: He wears professional attire. He has blue hair. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a very good compulsive liar and kleptomaniac.
History: Tethren hails from a village terrorized by giants. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. After a long history of fighting, Tethren and his spouse have recently divorced.
Motivation: Someone believes him a fraud.
Flaws: Antagonistic. Bonds: Attractive, Criminal record, Enemies. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 18)
Armor Class 10
Hit Points 141 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
Possessions: 900 pp. Alexandrite (1200 gp). Red spinel (50 gp). Amethyst (50 gp). Azurite (6 gp). Freshwater pearl (6 gp). Jet (50 gp). Fire opal (900 gp). Freshwater pearl (6 gp). Amber (50 gp). Smoky quartz (70 gp). Brown-green garnet (50 gp). Carnelian (70 gp). Rich purple corundum (900 gp). Malachite (6 gp). Alexandrite (1200 gp). Chrysoprase (70 gp). Malachite (6 gp). Jade (50 gp). 1 Medium magic item.
Kristryd Durthane, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. She has a long golden ponytail with little hanging trinkets. Her ears are large.
Personality: She is business-like. She takes instructions and follows them to the letter. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was born a particularly ugly child, much to the horror of her parents. She found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.
Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: In love, Adventurer. Occupation: Map Maker
Voice: Jittery and nervous
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 19 (+4) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 120 pp.
Myev Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears black leather gloves, a black jacket, and tight pants. Her black hair is styled in orderly dreadlocks. Her eyes are green and beady.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is frequently practicing swordplay.
History: Born in the west her family was never financially stable. Her parents were killed by gnolls in a raid when she was still a young child. The gnolls captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: A deep hatred of gnolls; and many gnolls want her driven away
Flaws: Ugly. Bonds: Adventurer, Military, Poor, Enemies. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 6)
Armor Class 11
Hit Points 50 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Azzakh Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fighting clothing, which leaves very little to the imagination. His long gold crest is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved from fad to fad and when he turned 15 he discovered painting. Due to his spouse's obsession with being a Spy they were divorced and he won custody of their daughter. He worked as a Armorer, and he later adopted a second daughter.
Motivation: Marry his sister to traveling adventurers.
Ideals: Fighting, Gifted, Artistic. Bonds: Attractive, Family. Occupation: Armorer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 47 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2400 gp.
Doudra Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears rags and sports a simple walking cane. She has no crest. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also hits on women, regardless of circumstances.
History: Doudra was born in the east. At a young age she loved to build and create. Like her father and her sister before her, after school she went straight into learning to become a Stableman. She then took over the family business and is one of the better Stableman for hire.
Motivation: She is unsatisfied with her job; and to be a bounty hunter again
Ideals: Persistence. Flaws: Ugly, Addict. Bonds: Poor, Job, Has a crush. Occupation: Stableman
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 10)
Armor Class 12
Hit Points 67 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 600 gp. Old masterpiece painting (1800 gp). Old masterpiece painting (1800 gp). Cloth of gold vestments (60 gp).
Fibblestib Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a fancy tan suit. His auburn hair, when down, is lengthy. His amber eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the south, but his parents moved at a very young age to the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business.
Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Job. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Shadow Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern woman wears a lot of dark rich colors, with gold accents. Her lavender fur is smooth and relatively long. She is baby faced.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a poor family in the city she treasured whatever gifts she got. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Carter responsibilities is difficult; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Fearful. Bonds: Attractive, Job, Poor. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 26 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Citrine (80 gp). Sardonyx (80 gp). Fiery yellow corundum (1200 gp). Rose (80 gp).
Iados Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears professional attire. He wears his blue hair down. He has gold eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Criminal record. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Harvest Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her yellow fur is long and unkept. Her hazel eyes have a joyful gleam in them most of the time.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born a particularly ugly child, much to the horror of her parents. Harvest liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she is content
Flaws: Ugly, Shy, Impulsive, Mundane. Bonds: Nature, Enemies. Occupation: Miner
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 80 pp. 4 Thunderstones. 2 Smokesticks.
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Their contribution stands as a beacon of hope for all adventurers!
