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NPC Generator

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Advanced [show]


Quilla Nackle, Female Gnome [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with tan lining and desert motifs. She carries a battered longsword and tarnished greataxe as well. Her long silver hair is drawn into a two foot long braid. Her face is scarred and worn.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. Her job bores her to no end. She has decided to make it more interesting.

History: She got into the Map Maker business at a young age. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She used her abilities to trick people and travel the world for free.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Quilla Nackle, Female Gnome Adept 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 16 (+3)5 (-3)
Skills Nature +5, Performance -1
Senses Passive Perception 13
Languages Common, Gnome, Auran, Gnoll, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 170 gp.


Social Check DCs


Gruk Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His red hair is lengthy. He has a dull look in his green eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.

History: Born in the west to a Fletcher, Gruk learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Fletcher

Voice: Dark and ominous

Attributes [hide]

Gruk Middleton, Male Half-Orc Warrior 17
Medium (5'1") Half-Orc, Chaotic Evil (CR 17)
Armor Class 9
Hit Points 101 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)13 (+1) 8 (-1)10 (+0)
Skills Performance +6, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Orc, Gnoll
Attacks Melee +7 / 5d4+1, Ranged +5 / 5d4-1, Grapple +1

Possessions: 11000 gp. Solid gold idol (1100 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A necklace of small pink pearls (5000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (5000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Black velvet mask with numerous citrines (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). A roughly beaten golden orb (120 gp). Sapphire pendant on gold chain (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled gold crown (7000 gp). Silver chalice with lapis lazuli gems (120 gp). Gold and topaz bottle stopper cork (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1800 gp). Black velvet mask with numerous citrines (120 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Verin Lithe, Female Tiefling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a green armored body suit, with a simple brown line shooting up and back down. She has moderate length purple hair. Her black unseeing eyes seem to look past you.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a ruthless business woman, a trait she acquired from her father.

History: The child of southern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: Retire the richest woman in the south; and revenge

Ideals: Passionate, Entrepeneur. Flaws: Disease. Bonds: Immigrant. Occupation: Performer

Voice: Scandinavian accent

Attributes [hide]

Verin Lithe, Female Tiefling Cleric 2
Medium (5'9") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)18 (+4) 8 (-1)18 (+4)
Skills Investigation +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Goblin, Gnoll, Gnome, Celestial
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Therlin Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who is wearing a perfectly clean shirt and pair of pants. She has blonde hair. Her blue eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She has a small toy that she constantly fidgets with.

History: A powerful necromancer made her what she is. There was a wharf not far from home where she often wandered off to fish. She then took over the family business and is one of the better Assassin for hire.

Motivation: Wants to have a good time and be beloved; and to be a armorer again

Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Job, Mentor, Nature. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Therlin Daerdahk, Female Dwarf Expert 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 20 (+5)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +0, Investigation +3
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ridaro Ostoroth, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is generally shirtless and showing off her tattooed chest. She has silver hair. Her ears are large.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Being a Armorer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She feels that her past leaves her morally obligated to help; and many drow want her driven away

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record, Enemies. Occupation: Armorer

Voice: German accent

Attributes [hide]

Ridaro Ostoroth, Female Elf Commoner 4
Medium (5'5") Elf, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)15 (+2) 7 (-2)16 (+3)
Skills Athletics +3, Insight +0
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Auran
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 14000 sp.


Social Check DCs


Tiaathque Goltorah, Female Elf [Permalink]

Personal [hide]

Description: She wears a fancy tan dress, and she perpetually has her sai ready. Her blonde hair is heavily combed to the right. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Aggressive, abrasive, and angry, Tiaathque embodies much of what other species detest in the Elves. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Rich, Job. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Tiaathque Goltorah, Female Elf Warrior 3
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 7 (-2)9 (-1) 8 (-1)14 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2500 sp. Bloodstone (50 gp).


Social Check DCs


Arumawann Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he sports tan clothing, slightly heavier than average wear. His white hair is styled in orderly dreadlocks. He has a dull look in his hazel eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with a lost civilization.

History: He was born to loving parents in a slum to the south. A few years later when the west was not economically sound they moved to his current location. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has passion for adventuring and risk

Ideals: Joker. Bonds: Adventurer, Poor, Immigrant, Criminal record. Occupation: Junk Dealer

Voice: Mumbles to self between sentences

Attributes [hide]

Arumawann Garrick, Male Gnome Expert 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)15 (+2) 14 (+2)15 (+2)
Skills Performance +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Golden yellow topaz (500 gp). 1 Minor magic item.


Social Check DCs


Eloise Norton, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy white stubble. She tends to wear a large brown jacket. She has a hunchback. She wears a top hat to cover her moderate length white hair. Her fierce green eyes like to dwell on things.

Personality: She never swears and excessively uses polite adverbs when speaking. She would rather hide behind her crafts than deal with other people.

History: Eloise hails from a village terrorized by gnolls. There was a wharf not far from home where she often wandered off to fish. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Eloise was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: She wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Optimist, Artistic. Flaws: Ugly, Shy. Bonds: Enemies, Nature. Occupation: Miller

Voice: Loud with bravado

Attributes [hide]

Eloise Norton, Female Human Cleric 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)16 (+3) 13 (+1)18 (+4)
Skills Athletics +3, Intimidation +7
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 50000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eleanor Berkeley, Female Human [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears brown leather gloves, a brown jacket, and tight pants. Her golden hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Eleanor lived on a farm with her father, near the main road leading to a nearby town. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Criminal record, Family. Occupation: Barkeep

Voice: Sleepy voice

Attributes [hide]

Eleanor Berkeley, Female Human Warrior 8
Medium (5'1") Human, Lawful Evil (CR 8)
Armor Class 12
Hit Points 49 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)9 (-1) 15 (+2)18 (+4)
Skills Athletics +2, Deception +7
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +7

Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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