Azzakh Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of flails on his belt, each one with a ruby on the hilt. His black crest, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Azzakh was born in the south. At a young age he loved to build and create. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Fighting, Gifted, Philantrophist, Persistence. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 180 gp. 2 Acid flasks.
Reynard Stafford, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a brown collared shirt and white pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears his blonde hair up in a very large beehive style do. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He is an amazing painter.
History: The child of a Junk Dealer, who enjoyed hunting, Reynard was taken on many hunting expeditions. His first spouse was a Junk Dealer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.
Motivation: To prove his worth to the world; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, Family. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 86 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Aquan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anne Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'9" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her right leg appears badly burned and disfigured. Her blonde hair is still thick. Her face is covered beneath a completely black helmet.
Personality: She is very quiet and rarely speaks above a whisper. She is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Anne grew up listening to her father's many stories. She found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She desires power and/or immortality; and a need for knowledge about a nearby landmark
Flaws: Shy, Lazy. Bonds: Adventurer. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'9") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 200 gp.
Yvonne Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is wearing colorful clothing, dressed as a Gardener. She has slicked back blonde hair. Her fierce brown eyes like to dwell on things.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born at the edge of vast plains. She worked as a nervous Gardener and found it very stressful. She ran away from her former home and has been making her living as a Gardener for the past few years.
Motivation: Wants a kiss; and sabotage a competitor
Ideals: Optimist. Bonds: Job, Nature, Has a crush. Occupation: Gardener
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Half-Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6
Possessions: 300 gp. Brown-green garnet (140 gp). 1 Minor magic item.
Drenna Ainsley, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is brown and very short. She has gleaming, smiling amber eyes.
Personality: She has always had a great fascination with Human culture. The war was a terrible time for her, and Drenna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born several months after her mother was called into army service. Before the accident, she was one of the most outspoken anti-Human activists. She was mortally wounded, saved by a kind and fast-acting Human doctor. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She loathes her own lifestyle; and a strong sense of loyalty to human people
Ideals: Athletic. Flaws: Racist, Depressed. Bonds: Poor, Military. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 70 gp. Smoky quartz (70 gp).
Avelina Weston, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears a brown shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She has golden hair. Her eyes are amber and catlike.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a bit of a xeno-phobe, disliking non-Humans.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Detective arts, while her father instructed her in etiquette, music and courtly manner. She worked as a nervous Detective and found it very stressful. She's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: Doesn't want to be a Detective and was forced into it by her family; and sabotage a competitor
Ideals: Passionate. Flaws: Racist. Bonds: Rich, Job, Family. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 52 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
Possessions: 5000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A roughly beaten golden orb (70 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oolah Lester, Female Half-Orc [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She is physically well-built. Her blonde hair is knotted and matted. Her blue eyes lackadaisically let the world flow into them.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city she treasured whatever gifts she got. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Fortune-teller they were divorced and she won custody of their son. She worked as a Sage, and she later adopted a second son.
Motivation: Nothing but the best is good enough for her; and she has a crush on the local fortune-teller
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Family, Has a crush. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 62 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Veit Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a brown and black handkerchief worn on his right side. He wears his blonde hair up in a very large beehive style do. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born on a small isolated farm. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He ran away from his former home and has been making his living as a Map Maker for the past few years.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic, Impulsive, Mundane. Bonds: Nature, Job. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 10)
Armor Class 9
Hit Points 51 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +7
Possessions: 1700 gp.
Baern Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large grey jacket. His hair is short and silver. His eyes are a pleasant hazel.
Personality: Eccentric and domineering, Baern will drive conversation. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born at the edge of vast forest. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.
Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Job. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 8
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
