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NPC Generator

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Advanced [show]


Nagrette Hayhurst, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a black shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her hair is long and golden with streaks of red, and is pulled back with small black clips. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a hateful person. She taunts others and blames them for her problems. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born to a pair of adventurers, Nagrette grew up listening to her mother's many stories. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and meet up once more with her childhood friend

Flaws: Addict, Antagonistic. Bonds: Immigrant, Mentor, Adventurer. Occupation: Junk Dealer

Voice: Shortens vowels

Attributes [hide]

Nagrette Hayhurst, Female Half-Orc Commoner 7
Medium (4'10") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 7 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)13 (+1) 12 (+1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Ignan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: Brass mug with jade inlays (500 gp). Finely wrought small gold bracelet (70 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).


Social Check DCs


Tethren Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Assassin uniform. He carries with him a set of sais on his belt, each one with a amber on the hilt. His black hair is lengthy. His eyes are white and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with his god.

History: He was born in a small mountains village. Tethren liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tethren fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Disease. Bonds: Job, Religious, Nature. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Tethren Instinct, Male Tiefling Monk 11
Medium (5'1") Tiefling, True Neutral (CR 11)
Armor Class 12
Hit Points 41 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)13 (+1) 12 (+1)20 (+5)
Skills Acrobatics +6, Persuasion +9
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +9

Possessions: 1700 gp. Coral (70 gp). Silver pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norman Sydney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Professionalism. Flaws: Ugly, PTSD, Fearful. Bonds: Immigrant. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Norman Sydney, Male Human Warrior 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 17 (+3)17 (+3) 14 (+2)14 (+2)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome, Ignan, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Pyra Sanity, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'4" has a big stupid grin on her face most of the time. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her black hair is long and unkept. Her white eyes lackadaisically let the world flow into them.

Personality: She is business-like. She takes instructions and follows them to the letter. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Sold as a small child to a necromancer, Pyra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her first spouse was a Seamstress, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has achieved small success as a Unemployed.

Motivation: To be a Seamstress again; and she'd like to take her coworkers down a peg

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Mentor, Family. Occupation: Unemployed

Voice: Whispers

Attributes [hide]

Pyra Sanity, Female Tiefling Monk 1
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 14 (+2)16 (+3)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4

Possessions: 800 sp.


Social Check DCs


Aramil Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered lance and tarnished pickaxe as well. He sports a long blonde beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: Aramil is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Aramil was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Mentor, Adventurer. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Aramil Ariessus, Male Elf Adept 3
Medium (4'11") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)14 (+2) 14 (+2)12 (+1)
Skills Arcana +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 1900 sp. 4 Thunderstones.


Social Check DCs


Hunter Copeland, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He tends to wear a large brown jacket. With a patchy golden beard and wild golden hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Optimist. Flaws: Fearful, Ugly. Bonds: Job, Adventurer. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Hunter Copeland, Male Human Druid 2
Medium (6'5") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1400 sp.


Social Check DCs


Griselda Tickle, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She dresses well, typically a more casual-formal manner. Her red hair has been sun bleached extensively. Her hazel eyes have a joyful gleam in them most of the time.

Personality: Griselda hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Performer arts, while her mother instructed her in etiquette, music and courtly manner. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Rich, Family. Occupation: Performer

Voice: Gruff and masculine

Attributes [hide]

Griselda Tickle, Female Human Bard 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 300 sp. Star rose quartz (20 gp).


Social Check DCs


Marastyr Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears skinny pants and wears a grey and tan robe with the hood down. She has slicked back golden hair. She is baby faced.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village she learned the ways of the warrior from her father. After coming to the age of reason, Marastyr took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted divine powers by her dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Opinionated, Gifted, Fighting. Occupation: Beggar

Voice: Rolls R's

Attributes [hide]

Marastyr Dankil, Female Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Aline Birkenhead, Female Human [Permalink]

Personal [hide]

Description: Standing 4'8", this woman wears a simple burlap shirt and baggy pants. She conceals her longsword with her veritable burlap sack of a shirt. Her blonde hair is lengthy. Her eyes are likewise amber. Her teeth are white and perfect.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not trust anyone and sleeps with one eye open.

History: From birth she was tutored by a cruel and relentless mentor. From her teen years she was always beautiful and desirable, so people have always doted on her. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Justice. Flaws: Insomniac. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Aline Birkenhead, Female Human Adept 8
Medium (4'8") Human, Lawful Evil (CR 8)
Armor Class 12
Hit Points 66 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)12 (+1) 12 (+1)16 (+3)
Skills History +4, Performance +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 800 gp. Amethyst (140 gp). Iolite (30 gp). Emerald (1200 gp). Red spinel (140 gp). Fiery yellow corundum (1200 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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