Therai Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He carries with him a set of hand crossbows on his belt, each one with a jet on the hilt. He keeps his chestnut hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments
History: He was born in the east, but his parents moved at a very young age to the west. His psionic abilities were realized during a raid on his village. He left for the east, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker, Gifted. Bonds: Immigrant. Occupation: Barrister
Voice: Spanish accent
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Good (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: Just what you see.
Emmeline Mitchell, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She likes to wear grey tank tops with pastel skirt. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emmeline is combative with any and all who dare try her patience in the slightest.
History: She is a Deep Scion in disguise. From there she went from mercenary job to mercenary job. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She'd like to take her coworkers down a peg; and she's looking for her big break
Ideals: Justice. Flaws: Emotional. Bonds: Adventurer, Rich, Job. Occupation: Bellfounder
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Black pearl (300 gp).
Habor Merit, Male Tiefling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a feathered hat to cover his moderate length chestnut hair. His face is covered beneath a completely black helmet.
Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Habor was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Habor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Athletic, Joker. Bonds: Attractive. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 43 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Celestial, Druidic
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Eldon Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He wears a tan tunic with pastel highlights, and long black pants that bunch up around his shoes. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are amber.
Personality: Eldon is depressed about a lot of things. He tends to be a nihilist. As long as the job gets done he does not care how it got done.
History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He loathes his own lifestyle.
Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Nature. Occupation: Cook
Voice: Excited and jittery
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 100 gp.
Ahlyssa Harrington, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She tends to wear a large brown jacket. Her hair is black and very short. Her blue eyes dart from person to person to random spaces in the air.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is obsessed with a lost civilization.
History: Gifted from a young age, Ahlyssa studied abroad. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She doesn't get along with people that don't share her tastes; and to reunite with her old friends
Ideals: Gifted, Impeccable. Flaws: Ugly, Antagonistic, Secretive. Bonds: Adventurer. Occupation: Body Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 70 gp.
Manfred Jordan, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His red hair is braided into rings. He wears an eyepatch.
Personality: He is very quiet and rarely speaks above a whisper. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Ideals: Impeccable. Flaws: Ugly, Shy, Impulsive. Bonds: Slave. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 11)
Armor Class 11
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 700 gp. Eye agate (11 gp). Pink pearl (140 gp). Banded agate (11 gp). Azurite (11 gp). White opal (1200 gp). Zircon (20 gp). Aquamarine (800 gp). 1 Minor magic item.
Radomir Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: An older man who wears white painted combat armor at almost all times, he is not a threatening figure. He has no hair. He tend to wears goggles to shield his eyes.
Personality: Cocky and sure of himself, he believes he is the best Bounty Hunter born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Bounty Hunter.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Bounty Hunter
Voice: Stutters
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 30 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
Possessions: 10000 gp. Aquamarine (1100 gp). Eye agate (11 gp). Citrine (80 gp). Emerald (800 gp). Rhodochrosite (11 gp). Alexandrite (1100 gp). Red-brown spinel (150 gp). Fiery yellow corundum (800 gp). Golden yellow topaz (1100 gp). Red-brown spinel (150 gp). Black pearl (1100 gp). Golden yellow topaz (1100 gp). Azurite (11 gp). Alexandrite (1100 gp). 1 Medium magic item. 1 Medium magic item.
Merihim Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has a large black mantle and cape that has been intricately interwoven into his pastel robe. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise gold. His teeth are white and perfect.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He struck the Spice Merchant job and began his own company from there.
Motivation: Balancing his hectic life and new Spice Merchant responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Slave, Job. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 1 Half-Plate. 1 Banded mail.
Bucklal High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He carries a battered scythe and tarnished monstrous two handed axe as well. He wears a broad hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Bucklal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Joker, Athletic. Flaws: Antagonistic. Bonds: Military. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 25 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 8 (-1) | 17 (+3) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Dwarven, Giant
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 500 gp.
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