Sarah Xistsrith, Female Half-Elf [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. She carries a battered whip and tarnished spear as well. She has dyed her greying white hair a little too much giving a sharp white color. Her amber eyes are passionate and lively.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born the only child of a wealthy merchant. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sarah fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Justice, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Evil (CR 5)
Armor Class 14
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 19 (+4) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: Just what you see.
Dreali Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Dreali was left his mother's suit of armor and trained in its use and care. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Knight
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Backpack.
Thorpe Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears a lot of dark rich colors, with gold accents. He sports a long brown beard, and similarly colored long hair. He has several tiny opal earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. A true patriot, Thorpe would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Merchant for the past few years.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Shy. Bonds: Attractive, Rich, Military, Job. Occupation: Merchant
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 10)
Armor Class 11
Hit Points 41 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Halfling
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 180 pp. Jade (90 gp). Silver pearl (90 gp). Aquamarine (600 gp). Azurite (12 gp).
Gerard Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears yellow leather gloves, a yellow jacket, and tight pants. His tied-back hair is white. His brown unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: Gerard lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Barrister father left him crippled. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Passionate, Persistence. Flaws: Disease. Bonds: Attractive, Family. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +5
Possessions: 60 pp. Zircon (80 gp). Tiger eye turquoise (14 gp). Moss agate (14 gp). Blue star sapphire (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimble Beren, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears a blue vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His long silver hair reaches down to his waist. This brown eyed southerner is not easily forgotten.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a ruthless business man, a trait he acquired from his mother.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mayor mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the south.
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Disease, Insomniac. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 12)
Armor Class 12
Hit Points 79 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Terran, Halfling, Ignan
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 100 pp. Zircon (70 gp). Jasper (70 gp). Jet (150 gp). Freshwater pearl (6 gp). Rhodochrosite (6 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.
Elysande Wade, Female Human [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She does not wear sleeves and tends to eschew shirts when she can avoid it. She has shaved her head bald. Her eyes are violet and she is always smoking a pipe.
Personality: She is fixated on the number 9. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born at the edge of vast desert. Elysande abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is not mentally stable, and does not behave rationally; and several ex partners dislike her way of doing things and want revenge
Flaws: Insane. Bonds: Rich, Nature, Adventurer, Enemies. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 400 sp. 1 Chain shirt.
Bertram Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He dresses like a well dressed Shoemaker does. He keeps his black hair in a flapper bob. He has a dull look in his green eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. When Bertram reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Job, Military. Occupation: Shoemaker
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 6000 cp.
Dayereth Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, violet cloak. He wears his black hair down. He has violet eyes and a violet hat with a brown feather.
Personality: Dayereth speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Sage and found it very stressful. He was granted divine powers by his dying brother.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Impeccable, Gifted, Optimist. Bonds: Job, Immigrant. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 6)
Armor Class 11
Hit Points 35 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 500 gp.
Quilla Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She usually wears her blue robe and has her falchion always slung over her shoulder. Her chestnut hair is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was always a brilliant, if unscrupulous mind. From her teen years she was always beautiful and desirable, so people have always doted on her. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Opinionated, Extrovert, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 16 (+3) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1100 sp.
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