Tawna Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a moderate pudge and is not very fit. Her red hair has been sun bleached extensively. Her face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Tawna will drive conversation. She disdains her fellow southerners, claiming they make her look unintelligent just for using an accent.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: A rival would like her out of the picture.
Ideals: Extrovert. Bonds: Immigrant, Military, Criminal record. Occupation: Architect
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 10)
Armor Class 14
Hit Points 58 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 |
Possessions: 130 pp. Jet (110 gp). Black pearl (900 gp).
Chad Marley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His violet eyes peer out from beneath his top grey hat.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Fisher business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He now travels the world, in search of power and loot.
Motivation: He's looking for his big break; and obtaining odd cultural dragonborn artifacts is his passion
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Adventurer, Job. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 13 (+1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 4000 cp. Brown-green garnet (100 gp).
Cressel Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his black hair. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. Cressel is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. He was granted martial powers by his dying brother.
Motivation: An old rival family wants him found; and to reunite with his absent father
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Family, Slave. Occupation: Carter
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 17)
Armor Class 7
Hit Points 56 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 13 (+1) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +8 / 5d4+2, Ranged +3 / 5d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 6 | 6 | 6 | 6 | 6 |
Possessions: 11000 gp. Moss agate (12 gp). Freshwater pearl (12 gp). Alexandrite (900 gp). Moss agate (12 gp). Rose (80 gp). Rhodochrosite (12 gp). Amethyst (80 gp). Brown-green garnet (80 gp). Lapis lazuli (12 gp). Iolite (80 gp). Onyx (80 gp). Star rose quartz (80 gp). Rock crystal (80 gp). Blue quartz (12 gp). Jasper (80 gp). Tiger eye turquoise (12 gp). Brown-green garnet (80 gp). Red spinel (80 gp). Deep blue spinel (900 gp). Pink pearl (80 gp). Brown-green garnet (80 gp). Freshwater pearl (12 gp). Red spinel (80 gp).
Rolen Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He keeps his brown hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: Rolen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is frequently practicing swordplay.
History: Rolen was raised in a hard working conservative environment. When Rolen reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and to be a performer again
Ideals: Extrovert, Philantrophist. Bonds: Attractive, Military, Job. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 300 sp. 1 Holy water.
Lance Ryland, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His brown hair is unkempt and raggedy. He has amber eyes and a brown hat with a violet feather.
Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Lance lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He has since lost track of the people in his past.
Motivation: To unite with his brother.
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Poor, Family. Occupation: Shipwright
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 109 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
Possessions: 1300 gp. Amethyst (150 gp). Coral (150 gp). Moonstone (30 gp). Amber (150 gp). Eye agate (12 gp). Bloodstone (30 gp). Alexandrite (1300 gp).
Gerald Stratford, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears light armors faded through time and improper care. He keeps his white hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: A powerful brothel owner made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: Wants to work out more often; and to unite with his brother
Ideals: Athletic, Professionalism. Bonds: Family, Mentor. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp.
River Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears pastel painted combat armor at almost all times. She has done her best to style her red fur to look like a famous performer. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Unemployed, River learned a great deal about her mother's area of expertise. Her childhood dream was to be a Courier, but she was a colossal failure. She has dedicated herself to building a better world.
Motivation: Expand her business.
Ideals: Disciplined. Bonds: Attractive, Adventurer, Job. Occupation: Unemployed
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 5)
Armor Class 15
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +8 / 2d4+5, Grapple +5
Possessions: 600 gp. 1 Buckler. 1 Chain shirt.
Zûmug Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white collared shirt and red pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His red hair is smooth and relatively long. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Zûmug was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Disciplined. Flaws: Ugly. Bonds: In love, Poor, Adventurer. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 47 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 4 (-3) |
Senses Passive Perception 15
Languages Common, Orc, Draconic
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 11000 sp. Golden yellow topaz (800 gp). Aquamarine (800 gp). Moonstone (50 gp).
Philomena Greenbottle, Female Halfling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fighting clothing, which leaves very little to the imagination. Her chestnut hair is thinning but still full. Her eyes are likewise amber.
Personality: Calm and collected, she is a well trained Baker. She is a font of random trivia from the lore and stories she has discovered
History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Performer, but she was a colossal failure. She has drifted from career to career and currently works as a Baker.
Motivation: She'd like to take her coworkers down a peg; and expand her business
Ideals: Fighting, Athletic, Logical. Bonds: Job, Poor. Occupation: Baker
Voice: Gruff and masculine
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 40 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 18 (+4) | 8 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
Possessions: 1000 gp. Hematite (16 gp). Obsidian (16 gp). Black pearl (700 gp). Golden yellow topaz (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!