Koth Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Painter does, and he perpetually has his sai ready. His hair is blonde and curly. His violet eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Koth was raised in a hard working conservative environment. He was taken as a slave by a traveling circus and forced to perform He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and further expansion of business
Ideals: Fighting, Philantrophist. Bonds: Job, Slave, Adventurer. Occupation: Painter
Voice: Excited and jittery
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 53 (16d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Aquan
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
Possessions: 11000 gp. White pearl (100 gp). Banded agate (15 gp). Onyx (70 gp). Red-brown spinel (100 gp). Silver pearl (100 gp). Smoky quartz (70 gp). Carnelian (70 gp). Banded agate (15 gp). Black pearl (300 gp). Lapis lazuli (15 gp). Blue star sapphire (400 gp). Aquamarine (300 gp). Rhodochrosite (15 gp). Aquamarine (300 gp). Aquamarine (300 gp). Lapis lazuli (15 gp). Black opal (400 gp). Malachite (15 gp).
Jo Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: 3'0" and lanky with angular features, she is an attractive figure. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has done her best to style her golden hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is almost excessively polite to everyone, even when angry. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Jo was born with her mother's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero.
Ideals: Entrepeneur. Flaws: Insane, Shy. Bonds: Attractive, Adventurer. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 34 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 14 (+2) | 10 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 300 gp.
Dee Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears tight fitting clothing which further accentuates her frame. She has a penchant for wearing a ring with an oversized aquamarine on her left hand. She wears a feathered hat to hide her balding. Her hazel eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, she has a hard time making friends. She cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a necromancer, Dee was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was a soldier and died while she was still young. Dee was left her mother's suit of armor and trained in its use and care. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Mentor, Military. Occupation: Herbalist
Voice: Pirate accent
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 55 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved bone or ivory statuette (80 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Solid gold idol (1100 gp).
Claira Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who tends to wear a large tan jacket. She has wavy white hair. Her eyes are a pleasant amber.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Energy wise she seems alert and responsive.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. She used her abilities to travel the world and help people.
Motivation: She'd like to take her coworkers down a peg; and to find somewhere to settle down
Ideals: Professionalism, Philantrophist. Flaws: Mundane. Bonds: Religious, Job. Occupation: Junk Dealer
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 9 (-1) | 8 (-1) | 5 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Dagger Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a pastel tunic with white highlights, and long violet pants that bunch up around her shoes, and is pretty ugly. Her gray fur is singed and shortened. She has gleaming, smiling yellow eyes.
Personality: Her tongue was cut out and she uses sign language. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She made a point of taking high paying jobs and getting most of it up front. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is terrified, and will act out of fear; and meet up once more with her childhood friend
Ideals: Entrepeneur. Flaws: Ugly, Disease, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Spice Merchant
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 23000 sp. 1 Darkwood Shield. 1 Breastplate. 1 Masterwork studded leather.
Tawar Stanford, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and wears tight fighting clothing, which leaves very little to the imagination. Her red hair is unkempt and raggedy. Her hazel eyes lackadaisically let the world flow into them.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She does not trust anyone and sleeps with one eye open.
History: Born in a small village she learned the ways of the warrior from her mother. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insomniac. Bonds: Poor. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Superior lock.
Sekhmet Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in a clean black cloak covering her clean studded leather. Her white hair is slicked back into a classic pompadour. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Born to a Cartwright, her mother struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Sekhmet grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sekhmet. Recently she has begun working with bootleggers and crooks.
Motivation: She is terrified, and will act out of fear; and seeks redemption
Flaws: Antagonistic, Impulsive, Fearful. Bonds: Poor, Criminal record. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 400 gp.
Aura Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His cinnamon fur, when down, is lengthy. He wears large thick round spectacles.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born a particularly ugly child, much to the horror of his parents. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Being a Cartwright kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to open a new tavern
Flaws: Ugly, Fearful. Bonds: Poor, Criminal record, Job. Occupation: Cartwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 27 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp.
Ombul Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a red shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His golden hair is kept up in a ponytail inside a broad hat. His hazel unseeing eyes seem to look past you.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born blind and as such lacked many opportunities for work. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He struck the Navigator job and began his own company from there.
Motivation: He has comitted a past crime that haunts him to this day; and wants to work out more often
Ideals: Athletic. Flaws: Disease, Insane. Bonds: Job, Criminal record. Occupation: Navigator
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Orc, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 5000 cp. Red spinel (100 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
