Windy Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears silk and lounges about seductively. His fur is beige, silky, and of moderate length. He has hazel eyes and a pastel hat with a black feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His mother raised him in a mountain cabin. When Windy reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and a deep hatred of orcs
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Nature, Military. Occupation: Painter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: 400 gp.
Veloptima Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her white hair up. Her eyes are green.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done she does not care how it got done.
History: Raised by wardens she was only a novice when orcs swooped upon their monastery and killed most of the order. After coming to the age of reason, Veloptima took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Her religion dominates her actions; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Slave Trader
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 6 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. Alexandrite (700 gp). Moonstone (70 gp). 1 Minor magic item.
Euphemia Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'11" and prefers to wear red clothing when she does not wear armor. Her right hand appears badly burned and disfigured. She has styled her red hair well, parting it to the right. Her blue eyes are passionate and lively.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is lazy, self-centered, vain, and jealous.
History: Euphemia hails from a village terrorized by giants. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Euphemia's homeland. Euphemia decided to take the middle way and become a bodyguard. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Seeks redemption; and her name or reputation has been wronged in the past by giants, and she desires to right it
Ideals: Fighting. Flaws: Selfish. Bonds: Enemies, Immigrant, Criminal record. Occupation: Spy
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 30 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 13 (+1) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kallista Flaw, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries with her a set of shortbows, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She keeps her long purple hair kept up in a rat tail. Her red eyes dart from person to person.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She cannot resist a sob story and will often dote over anyone who has one.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Brilliant and gifted she never wanted to apply herself. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kallista fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Philantrophist, Gifted. Flaws: Disease. Bonds: Rich. Occupation: Animal Trainer
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 43 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Aquan, Terran
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 27000 sp. 1 Minor magic item.
Ulblyn Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. His golden hair is drawn into a tight pony tail with a skull scrunchie. His eyes are a pleasant gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a criminal king-pin and mafia family When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He used his abilities to trick people and travel the world for free.
Motivation: Wishes to resurrect an old love; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined, Logical. Flaws: PTSD. Bonds: Attractive, Criminal record, In love. Occupation: Adventurer
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 76 (16d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Sylvan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
Possessions: 1000 gp. Eyepatch with mock eye of sapphire and moonstone (2300 gp). Jeweled gold crown (3000 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1500 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (6000 gp). A small bag of saffron. (30 gp). Embroidered and bejeweled glove (4000 gp). Silver ewer (30 gp). A necklace of small pink pearls (6000 gp).
Dee Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a red coat over a brown low-cut shirt, and a feathered hat upon her head. Her hair is always cut to a buzz. Her amber eyes are slightly larger than normal.
Personality: A deeply religious woman she believes everything happens for a reason. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She comes from a rich northern family. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted. Bonds: Religious, Rich, Job, Criminal record. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
Spear Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears professional attire. She has done her best to style her orange fur to look like a famous performer. Her amber eyes peer out from beneath her small brown hat.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She would rather hide behind her crafts than deal with other people.
History: Spear was born with her father's beautiful face. Spear was born on a far northern island where she grew up under the tutelage of her father, an expert Armorer. She has never given up on her dancing dream.
Motivation: She has comitted a past crime that haunts her to this day; and wants her loneliness to end
Ideals: Artistic. Flaws: Selfish, Shy. Bonds: Attractive, Immigrant. Occupation: Armorer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 57 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 4 (-3) | 15 (+2) | 18 (+4) |
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1800 gp). A delicate silver chain set with a tourmaline (80 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cloak Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears loose pants and a collared shirt complete with sweater beneath her coat, and a wedding ring on her left hand. She wears a colorful flower in her gray fur. She has gleaming, smiling blue eyes.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves her children and doesn't want them to worry about her. She loves to share her writing with anyone who is interested.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and find a way to reverse the transformation of her sister
Ideals: Artistic. Flaws: Antagonistic. Bonds: In love, Attractive, Family. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Neutral (CR 17)
Armor Class 12
Hit Points 81 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
Possessions: 800 pp.
Nicor Love, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. He wears his chestnut hair down. His white eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A powerful necromancer made him what he is. He worked as a nervous Marshal and found it very stressful. He has drifted from career to career and currently works as a Marshal.
Motivation: To prove his worth to the world; and expand his business
Ideals: Optimist. Flaws: Impulsive. Bonds: Slave, Mentor, Job. Occupation: Marshal
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 66 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 18 (+4) | 16 (+3) | 18 (+4) |
Senses Passive Perception 17
Languages Common, Halfling, Ignan, Orc, Undercommon
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
