Kristryd Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She has a moderate pudge and is not very fit. She has dyed her greying silver hair a little too much giving a sharp silver color. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gray eyes.
Personality: A skeptical and narcissistic woman, Kristryd's first love is herself. Her second love is also herself. She is able to make almost anything out of random pieces of junk.
History: She comes from a rich western family. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.
Motivation: Her religion dominates her actions.
Ideals: Impeccable, Gifted. Bonds: Attractive, Rich, Religious. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 130 gp.
Tawna Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her auburn hair is knotted and matted. Her brown eyes lackadaisically let the world flow into them.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She pushes her goals aggressively. She is also a coward if confronted.
History: Tawna lived on a farm with her father, near the main road leading to a nearby town. She found a children's book about a Halfling Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was always very intelligent and has formed a secret society of specialists.
Motivation: Further expansion of business; and wants to raise her children well
Flaws: Secretive, Fearful. Bonds: Adventurer, Family, Job. Occupation: Laborer
Voice: Russian accent
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 43000 sp. A necklace of small pink pearls (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp).
Vapula Moral, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is well dressed, but even with her fine clothing she looks run-down. She wears her black hair down. Her red eyes dart from person to person.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. A true patriot, Vapula would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She was born blind and as such lacked many opportunities for work. Over the years she perfected her riding and shooting skills. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Vapula was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: She wants to meet her childhood hero; and she's looking for her big break
Flaws: Disease. Bonds: Enemies, Military, Nature, Adventurer. Occupation: Shipwright
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Celestial, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 29000 cp. 1 Minor magic item.
Conrad Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears just a brown suit. His blonde hair is thinning but still full. His thin eyebrows rest above his beady amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Marshal. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to open a new tavern.
Ideals: Passionate. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Marshal
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 9)
Armor Class 14
Hit Points 31 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 | 3 |
Possessions: 1800 gp. Aquamarine (1300 gp). Amethyst (60 gp). Deep green spinel (60 gp). Aquamarine (1300 gp). Tiger eye turquoise (6 gp).
Edge In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man has a large pastel mantle and cape that has been intricately interwoven into his red robe. He is muscular with a powerful set of arms. He has moderate length gray fur. He wears an eyepatch.
Personality: While he acts the brute, he is far gentler than he would appear. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his father was called into army service. A few years later when the south was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Military, Immigrant. Occupation: Detective
Voice: Dark and ominous
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Gilbert Fulton, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt. His brown hair is kept up in a ponytail inside a broad hat. His half smiles and green eyes are beguiling and draw you in.
Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gilbert took refuge in the large cave and found the beat up warhammer and armor he uses now. He tends to his Barrister job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he is greedy
Bonds: Attractive, Job, Military, Rich, Nature. Occupation: Barrister
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 6000 cp.
Nirgel Art, Male Tiefling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a robe, a symbol of magic around his neck, and a shortbow on his belt. He has a hunchback. His hair is cut close to his head. His face is scarred and worn.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nirgel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nirgel. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To unite with his sister; and a rival would like him out of the picture
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. 1 Minor magic item.
Tordek Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears just a brown suit. He has a moderate pudge and is not very fit. His silver hair is styled in orderly dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Family, Poor. Occupation: Spy
Voice: Speaks with back of mouth
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 20 (+5) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +4
Possessions: 700 gp. Sard (80 gp). Banded agate (10 gp). Jade (140 gp).
Astaro Music, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed nunchaku, just in case. She has wavy blue hair. Her eyes are gold and beady.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Astaro grew up listening to her father's many stories. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She's looking for her big break.
Flaws: Ugly, Shy, Selfish. Bonds: Adventurer, Rich. Occupation: Performer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 4 (-3) | 16 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Aquan, Ignan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Banded mail.
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