Pyxrin Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears bulky black painted plate armor. She is physically well-built. Her copper crest is knotted and matted. Her eyes are gold and catlike.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: The child of southern immigrants she idolized her mother. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Days after completing her studies, news broke out that her hometown was attacked by goblins. Pyxrin was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Doesn't want to be a Shipwright and was forced into it by her family; and wants to raise her children well
Flaws: Depressed. Bonds: Enemies, Immigrant, In love, Family. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 24 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1800 gp. Lapis lazuli (12 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). Moonstone (40 gp). Amethyst (110 gp). Black pearl (1500 gp). Tourmaline (110 gp). 1 Minor magic item.
Jheri Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a black Stetson hat and black clothes. She is physically well-built. Her white crest is braided into rings. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She enjoys reading and quiet.
History: She was always a brilliant, if unscrupulous mind. Like her mother and her brother before her, after school she went straight into learning to become a Engraver. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To end her boredom; and she is content
Ideals: Logical, Justice. Flaws: Insane, Depressed, Mundane. Bonds: Job. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 600 sp. Aquamarine (800 gp). Amethyst (90 gp). 1 Silk rope.
Gerald Charlton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears professional attire. His blonde hair is cut jaggedly and amateurishly. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things.
Ideals: Joker. Flaws: Mundane. Bonds: Attractive. Occupation: Weaver
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp.
Erdan Iathrana, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is unkempt and raggedy. His face is covered beneath a completely black helmet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Erdan was raised in a hard working conservative environment. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He now owns his own business.
Motivation: Wants to open a new tavern; and balancing his hectic life and new mortician responsibilities is difficult
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mortician
Voice: Australian accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 11)
Armor Class 12
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 2600 gp.
Norkruuth Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he very much looks the part of a Glassblower. He keeps his copper crest in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the north to a Glassblower, Norkruuth learned a great deal about his father's area of expertise. Norkruuth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Glassblower for the past few years.
Motivation: He wants revenge against illithids; and marry his sister to traveling adventurers
Ideals: Gifted. Bonds: Job, Enemies, Adventurer, Family. Occupation: Glassblower
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 11000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).
Solomon Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a colorful flower in his auburn hair. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Solomon is combative with any and all who dare try his patience in the slightest.
History: Solomon lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to raise his children well; and he uses money and sex appeal to get what he needs
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer, Rich. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 cp.
Perra Orexijandilin, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'7". She is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems, and her gloved hand is found clutching a trident. Her rusty crest is heavily combed to the left. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: She was born blind and as such lacked many opportunities for work. Cursed with lycanthropy at a very young age, Perra has worked very hard to control her curse. She now spends her time doing works of charity.
Motivation: Expand her business; and she is greedy
Ideals: Philantrophist, Opinionated. Flaws: Disease. Bonds: Rich, Job. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 43000 sp. Aquamarine (400 gp). 1 Masterwork Common Ranged Weapon.
Merla Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a robe, a symbol of the four houses of cards around her neck, and a morningstar on her belt. She keeps her long chestnut hair kept up in a rat tail. Her blue eyes are passionate and lively.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: The child of a Body Guard, who enjoyed hunting, Merla was taken on many hunting expeditions. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has set out to sabotage the competition.
Motivation: She's repulsed by the PC; and to be a body guard again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 8)
Armor Class 16
Hit Points 43 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 20 (+5) | 10 (+0) | 11 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +1 / 2d10-2, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1600 gp.
Alberich Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is long and red with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His half smiles and gray eyes are beguiling and draw you in.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and expand his business
Flaws: Antagonistic. Bonds: Poor, Attractive, Job, Nature. Occupation: Jeweler
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 20 (+5) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!